Are you still applying for the maya ones? Most companies will let you learn on the job. I only knew maya at the start. Learned max on the job. Same with motion builder when I changed companies. animation is pretty similar in Maya though. It's actually better (in my opinion.) Graph editor is basically the same. s keys…
@marks I have respect for tech riggers, they seem like a rare breed. Rigging to me was the most frustrating starting out but the more I do the less excruciating it becomes... thanks for the info, I'll start thinking about that field as an option. @Kel-Shaded So I should embrace my generalism! Cool. I thought that was the…
I had this issue before. You may want to export out as a collada file. (.dae). What i would try tho, is baking in every keyframe and export that. The other thing you need to keep in mind is that you should have two rigs. A shadow rig and a deformation rig. Bake the keyframes to the deformation rig. I was able to export…
lol. this is my rig. just found out its on polycount so i just registered right away to say hi. i enjoyed your comments quite a lot, glad you like it. but believe or not, sadly i still have no job in the cock-rigging industry. now i dont know what to do with my life
Herr-Maestro: I haven't exactly put anything up around school yet but I may later if I have to. The thing is most of my friends don't really know rigging or some of the rigs I have seen just don't have all the things I want. But thank you for bringing that to my attention as a possibility
Awesome indie devs Big Block Games are doing a 14-day sprint building a game. Taking donations, all proceeds go to the Child's Play charity. The best part, the entire process is being streamed live. Quite entertaining and cool to watch. The main page: http://www.bigblockgames.com/games/coffeehero/challenge/ Direct link to…
What do you guys use when rigging/animating first-person hands and arms in Blender? A custom rig or Rigify? I've tried using Rigify, but it seems to be so focused on full-body animation that it is very hard to place the fingers were i want them and position guns on the hands. Unfortunately, i don't know how i could do…
<sarcasm> I always wondered why people does have more faith in "a big" company or person "saying" that they will do "the next big thing" when they already often have proved that they failed in serveral things, just because they made "one big hit" (or two), and so made those company or person bigger than before so that they…
Yea I agree biped has a few warts, but most of the hate comes from people wanting it to be a standard rig and its not. If you want a quick standard rig, go with PuppetShop or explore CAT, they are more like what you're looking for. Biped, does have a lot of great features once you get used to how different it works. The…
Yeah I've made extensive use of the set driven key (all of the facial control, the secondary animation on the hair and breasts, the 2nd and 3rd bones in each finger. The problem with sculpted deformations is that you can't simply pose with a skeleton, alter vertexes then store that as a blendshape... although you could…