Ah ok, cool concept to work off, i don't really know much about UDK so i couldn't help you there sorry but for a quick and dirty fix (if anyone with more experience wants to shoot this idea down feel free! :P) you could just put the image into photoshop and use the magic wand tool to delete the black and fill with grey?…
I tell them it's like CAD engineering except that we don't have to care about statics or safety or anything. This takes away all the magic for them. If I want to impress people I go "you've seen shrek/toystory/whatever", "yeah!", "I work on stuff like that", "cool!" If I want to have my peace I just tell them I do mostly…
Sounds like you are describing color ID maps (or clown maps as I heard another member here call them :) ). You assign solid colors to portions of your high poly (either by way of polypainting in ZBrush, materials with solid colors in Max/Maya, etc) and then bake out a texture map with these flat colors. You would then use…
One thing I notice right away is that the scaling is really off. Notice the handle on the door, it's about as high from the ground as the height of the sidewalk. So either the handle is positioned really low to the ground or you've made the sidewalks way too tall. The 'do not cross' barriers also seem way too large…
The idea of a small test run is intriguing to me. I will keep that in mind. Scope is the magic word here. Thanks also for the words of advice from your professional experience. Keeping people focused is something I am aware of but it's not necessarily a problem I want to solve during this process. Part of this is finding…
Firstly, love your concept, your sketch art is top knotch. As far as the 3D goes from a broad strokes perspective, I would go with option 3. This one rings the most true to your original concept in my opinion. I think you could do some things to push it further though, the illuminated eyes from options 1 and 2 would look…
Exactly what I learned 2-3 years ago. I stopped and start thinking. And just for that, I became better at my work. I realized this while doing a normalmap. I would say 4/5 people don't even know how it work and use it everyday. And I'm talking about people with 5-10years experience as artist. Is it important? In most…
Stop making excuses and just get to work. There's no magic in character design or modeling, it all just comes with practice and an understanding of what you're looking at and what you need. And, to be frank, it's pretty apparent you don't know anatomy. At least not as well as you may think. Nine months of figure drawing…
I feel this is a very valid point. This allows you to ask the question, 'what makes a game fun?', in a more precise way(or more abstract way, depending on which direction you are trying to go). I would start with: What makes you enjoy the game? There are countless games I've enjoyed that I wouldn't box into only the 'fun'…
Thanks Gannon :) I agree with the relevance to any current race in the game,yet I noticed the designs for previous winners were creative instances that held grip in the Warcraft universe, but were not specifically connected to the present races. I would indeed like to revisit the design as you noted, to me it does read as…