The high res screenshot function is awful, if I want to get a better screen grab I use Nvidia's DSR or dynamic super resolution to set my desktop to 4k and then grab a screen shot. There's an AMD alterative as well. You can also change the screen resolution percent to 150-200% in the post processing settings, or do both.…
This update looks fantastic! Let's load it up and take it to the range. :D Yeah, even in the more uniformly-lit photo, you can still see the bluish, almost purple character to the spec on the wood. Looks very cool, now I'm curious what exactly causes that. I bet it's the varnish. I've got to remember to include blue tones…
Sweet a "Brainlet" skin! Can't wait to see that bad boy finished Dark, yeah, probably the most common complaint. I'm keeping that in mind for the new level pack, though you'd never know it from the first level I finished. But the level I'm working on now, much more lit up. And it's a bit more of a gothic/alien mix. Thanks…
sprunghunt, is that a play on pitchtent? ;) I still appreciate those first wall peices you've made, they add a lot to the scene. They have an intersting texture quality when lit and make great silhouettes for your scene. I really thought the ground texture pulled things together and helped the environment. I like the forms…
Pior, cool scene. How about busting up those pillars a bit? As if a fights taken place? It'd be neat if you had something mid-way in the hall way for him to be posed ducking behind... like what the baddies would see (his hair poking out on top for example). As well, try do something shots from the doors perspective, so…
It definitely looks impressive on the first glance, you have some really great looking assets and there is obviously a lot of hard work put into all of it. So you have some skills, dedication and some good looking portfolio shots, especially for a student. So nice job! BUT (there is always a but) you have some things that…
This is looking good. A really promising start, and a good interpretation of the concept. The first thing that jumps out as a needed improvement was the repeated curves in the mouth area, the inner upper lip, the teeth line, and the lower lip all look like they have matching curves and this seems jarring and drew my…
Nice job on the sword and shield! The styles all fit together now. I like what you've done with the barrel, the tops of the metal bands "fit" better. The sword blade doesn't look like wood however, if that's what you intended. I guess you meant the handle is wood? The shield looks like it just came out of the shop. Maybe…
So far so good here. I'd think about decreasing the high amount of contrast between the metal bits of the fan and the wall itself. It stands out right now and looks really ... "gamey" ? whereas the rest of the wall is looking quite solid so far. Wall is a bit shiny looking, possibly because of the lighting not being…
No problem :) If the characters are rigged. I recommend giving them an interesting pose. Duke nukem could just cross his arms, while the alien could do some predatory stance. It could also help them fit in a square image. Something is lacking about the skeleton. It looks like an early Lightwave render from 2002-2006 (what…