update: It's hard to match the perspective when I can't figure out how to change the FOV. Missing: An island, the rest of the trees/brush, anchor & life preserver. Gotta make the ropes bigger, fix some lightmapping issues (the back roof one will probably get hidden by the trees), and fiddle with the placement of some…
Heya, i use 3ds max for my baking, and i think the edge padding might be one of the issues im having with the normal lighting pass: [ame=" https://www.youtube.com/watch?v=qhijZHe1QEA"]chaos_test_scene2 - YouTube[/ame] Someone mentioned shading groups might be my problem, and im using UVW lightmap co-ords from my base…
So much black. Have you done lightmap UV coordinates for each item? If so the resolution might be a tad low. Other big black-spots looks like they could be smoothing errors. It's all really nasty to look at, so much low-frequency noise. The floor actually looks like it's just cloud noise from Photoshop. The shadows also…
Jurassic Park and Toy Story blew my mind as a kid back in the early 90s. They sort of sat in the back of my head for the next decade or so until about 2001-02 when my sister's boyfriend showed me a pirated copy of Bryce 3D. I immediately got to work making chrome flying saucers and shitty landscapes. From there, I found…
Modo is definitely worth looking at. I use it, it costs less than Maya, and I love it tons. Use it from everything from poly modeling, retopo (which is supremely easy to do in Modo) to texture baking/painting. Agree with the user interface thing too, I'd rather model and texture in Modo over any other 3d package I've tried…
IMHO, at this point in your career you would be limiting yourself too much by not learning either Max or Maya. How will you sell yourself as better than all the other applicants for a junior position when most of them are going to be well versed in either Max or Maya AND Zbrush? Will your portfolio be so much better than…
One thing to keep in mind is (from at least that I remember when I was trying to learn it) alot of the UV tutorials have you focus on learning how to individually wrap a model so everything gets its own unique area to be textured. Which is totally fine and how you'd generally work on things like weapons, small-to-medium…
This next map is more of a test map that i made that is roughly moddeled off of Gazala. http://img513.imageshack.us/my.php?image=screen002vy8.jpg http://img98.imageshack.us/my.php?image=screen003cd2.jpg http://img443.imageshack.us/my.php?image=screen014zd9.jpg http://img299.imageshack.us/img299/9376/gazalaplanno0.jpg…
I can't remember Photoshop ever crashing on me. Max crashes more than it should. Maya crashes more than it should. Lightwave doesn't crash that much, but I don't exactly push it to any sort of limits so it's not surprising... if I was just tweaking UVs all day in Max or Maya I don't think it'd be a problem. Max's Autoback…
I agree. The new 3D viewport gonna be super-clean. Just a full screen button + 3 ones for the camera movement. All the other things are managed via dialogs. For realtime shaders, my intention is to allow the artists to use GLSL/HLSL OR the node-based tool. If you don't like to write code then use the node tool. If you…