It's about speaking with your wallet. Remove features or limit functionality? That's alright, as customers we can protest by going with another company.... and it's the only real type of protest that companies' will take notice to.
If they're no longer as useful, you can delete the lower levels (making the highest level your new lowest). If the polygroups serve a specific function, the model can be built with them in mind
Hello there! Just wanted to inform you that there's already a thread about this http://www.polycount.com/forum/showthread.php?t=87299. No need to sweat about it but try using the search function before posting!
ironlore and cheyenne mountain used perforce ironlore used a proprietary tool called art manager for titan quest that functioned in the same way 3point used the per128 tyrant program (sftp)
Damnit I missed the first one and yesterday's! Those two looked the most useful :poly134: Time to set a daily reminder Today's is 'Five fully functional characters' code is 12DAYS5DW
I was going to do a flickering light in my latest project. So Unity doesn't have any built-in functioning for this like UDK's Kismet? Anyhow, nice work. It looks cool.
Yea... wee-todd-ed! Welcome to max... In the max2012 UVeditor update they reworded the message but it still functions the same way... so its just as jacked up. HOO-RAY for changes!
I've updated a bunch of my substances on Substance Share with more functionality and optimization, and also made a few new tools and toys. Check it out: https://share.allegorithmic.com/libraries?by_user_id=18
You'll need to make a rollout to give it a UI. You can make pretty much any UI event launch your function. It's all covered pretty thoroughly in the maxscript docs.
@Yourname942 I see your point. I just thought the aesthetic worked better on the front. I do understand your point of functionality for it to reinforce the shield though. Thanks for the input :)