Facegen has/had a middleware license. If Fallout3 didn't use it I'll be extremely surprised, there were a few other games out at around the same time that looked like they did too. I built a character customisation system on it many years ago and I quite like it, it's very clever and a lot more customisable than you'd…
LOL! I saw this thread 2 years ago on the OGRE forums. AstroZombie is right though. The pixel shader is very often the bottleneck on the GPU, and extra geometry costs are on the vertex shader (meaning: to do this technique you need resources on a pipeline piece that is already usually the hardest working). I can't see this…
Hello! I don't have harsh words but hopefully I have useful a critique. You're showing an ortho view of the sculpt. Did you also sculpt in ortho? This can be very challenging and look wrong once you switch to the target focal length in perspective. When working from references look up "focal length portrait" to get a sense…
The only reason I post this is it was working fine before. I block out my level in UDK then convert to static mesh and export as obj. I don't understand why it stopped working. I get this error. No source data available for some objects. See the log for details. Any help would be great. Thank you.
I'm using 3Ds Max 2012 64 bit. I'm currently unwrapping some objects, but I've run into a problem. Sometimes the scale tool will stop working in the UV editor. I'll click and drag to scale a shell up or down, and when I release the click, the scale of the shell(s) will snap back to what it was before. The only way I can…
I am new to unreal and games and I have imported my low poly mesh into unreal, and its been unwrapped and checked face normals and made sure all vertex are merged and it baked fine, and i couldnt see these holes in maya or substance painter, but i can see these holes in unreal. Does anyone know what is causing this? I…
Personally it helps me a lot to start out pretty low res. That way I have less geo to mess up so I get better shapes. Then when I like the overal shape, I add geo and detail and work my way up. Maybe that helps to get the shapes right Like if you take the ears in the render you took. Its hard to correct the shape if you…
Yeah, sod it, this morning I think I will just hang the dam thing on the wall, got to much stuff on my plate and I think the shine will drive me mad. Also thinking back to growing up as a kid with bowl shaped TVs the shine used to drive me crazy. If anyone has one set up I would love to hear how bad/good the reflectance…