I have a geforce 7300 LE and when I turn on dx display in 3dsmax , everything has a blue tinge to it The normal maps other wise display correctly I have intsalled all the latest drivers Anyone had this before
I made this Extinguisher for a personal environment in Unreal engine 4. Polys: 956 Tris: 1850 Modeled in 3dsMax and texture in substance painter 2.1.0 Render in Unreal engine 4. https://www.artstation.com/artwork/aO2a8 I hope you like it :)
I'm going with a run down chinese style, steam punk throne room just because it sounds like fun and a lot of challenge I mostly intend to use 3DsMax Zbrush Unreal Engine
I'm trying to get away with just 3DSMAX, Substance Designer, Substance Painter & UE4. Going for environment design. Considering the power of substance designer and painter do you think it's necessary to use zbrush in a workflow?
Indeed we don't pick up the textures, maybe with FBX being more PBR friendly with the latest updates in Maya and 3dsMax we'll be able to change that in the future.
I've found that .PSK files (exported with the ActorX plugin for 3dsMax) to be much more reliable than FBX animation, and don't throw that annoying "Import Failed" error!
I have worked on engines where you could determine the sort order using a variable on the shader/material in 3dsmax. It required a custom shader that worked with the exporter.