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Re: Post apocalyptic paladin character
Reply by
Alberto Rdrgz
·
Mar 2012
·
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3D Art Showcase & Critiques
you are making the monkey right?! 0.o looks cool so far dood!
Re: Flat Shaded
Reply by
OCASM
·
Apr 2014
·
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Technical Talk
e_dynamiclights 0 Then just crank up the ambient lighting in the TOD editor or in the visarea settings.
Re: .smd exporter! (Maya)
Reply by
Farfarer
·
Nov 2013
·
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Technical Talk
Check out MESA 2; http://puppet-master.net/plugins/mesa-2-0/
Re: Best Way to Unwrap/Texture Interior Tunnel?
Reply by
Justin Meisse
·
Oct 2013
·
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Technical Talk
Scale your UVs past the 0-1 square, outside the square textures tile.
Re: [UDK] Abandoned building interior.
Reply by
osman
·
Jul 2012
·
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3D Art Showcase & Critiques
Thanks guys, Maffew, yeah, just set it to 0 and it will bake using the vertex lighting
4 results
Re: How to get a totally flat lit render on Max?
Reply by
monster
·
Mar 2015
·
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Technical Talk
The Self Illum should work. Maybe your specular level need to be set to 0?
Re: Modo SE users quick questions
Reply by
FlashL
·
Feb 2014
·
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Dota 2
Nevermind, found a fix here: http://steamcommunity.com/app/244290/discussions/0/630799997675027082/
Re: It's hard to maintain excitement for 1 project
Reply by
DInusty
·
Aug 2017
·
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Career & Education
for that to tile ur going to need to get uvs to meet at the edge of the 0 to 1 space
Re: Mudbux UV Bleed
Reply by
s0rb
·
Oct 2013
·
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Technical Talk
Great thank you, that fixed it!! It was actually at 0 but I have set it to 4 now :)
Re: What is the correct way to hire a 2d artists?
Reply by
Draphael
·
Nov 2015
·
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General Discussion
This is indeed a good advice.. ilegal you say..hummm well back to 0 them...
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