Hey there, There's a game design job I'm applying for (I have 4 years experience) and it'll be transitioning from a salaried job to freelance / hourly. In the first stage call with HR I was asked what my hourly rate would be. On the application, I put £18 which was £35,000 salaried but on the call I found out it would be…
It's been a while since I posted updates here, but this is a big one, excited to share! Since last post BroDynamics had a few major improvements - new simulation modes, new custom physics engine and UI updates. It now has the ability to simulate springy motion on any attribute, supports collisions with deformable meshes,…
Heyas, Lurked for a bit, finally getting around to posting. :) Been working on some Team Fortress 2 items, and I'd like to modify some accompanying animations (or at least use the existing ones as a basis for making new ones). I use XSI Mod Tool 6. I'm having a lot of problems importing smd files for tweaking animations;…
Hello there everyone! We are trying working on a supernatural-fantasy series called Fall of Enchantment. This series has six main characters and it is also action and magic heavy, which is why we are looking for more people to join our effort. Our team is currently 14 members strong(ranging from writers, 3d modelers, music…
Hey everyone, I posted here: http://www.polycount.com/forum/showthread.php?t=138397 as well in the 'unpaid' section. My name is Justin and I am the Project Lead for INT. We are a Sci-Fi, RPG, styled as a 'space western'. The game focuses on party combat, exploration, and quests in addition to other elements such as…
copied from vgcats: [ QUOTE ] Found this funny. "In regards to your latest strip, I just thought I'd put another spin on this spooky mystery. Stop me if you've heard this one already. The gyroids are based on haniwa, which are clay dolls that the ancient Japanese used to mark dead people's tombs way back in oh, let's say…