Cameron used Lightwave and Motionbuilder and an Innersense suite for previz on Avatar. Game engines at that point (bear in mind previz started in 2007) didn't have quite the same breadth of tools for that kind of work. Arguably we're only just reaching that point now. And you'd certainly need at least 6 hours of serious…
- start small and fail FAST! it's hard to learn something when your project is huge. that's why I make simple props i can do in a weekend when i want to learn something. - you DON'T need to be perfect, just 'good enough'. Polycount is great and horrible at the same time. you can learn a ton but you can also seriously…
"Uncle Owen, I think this power supply has a bad capacitor? Look!" Bad caps are pretty common. They're cheap and weak and often they fail and you don't know it. They are often the little cylinder tower parts you see sticking up off the surface. there are usually quite a few of them and if one fails that componant might can…
The gun was my first PBR model, so I can see a lot of the issues now. All of the PBR work, except the room I am working on now, is done incorrectly. Almost 90% of the stuff is dated and they don't represent what I know now. But part of me just wants to move forward and not constantly be going back to the old pieces. I will…
You guys need to realize that the current sales for TR are amazing for what you get based upon the legacy, here is a video that while doesn't specifically talk about the current issue and has some iffy points, briefly mentions some key concepts between the new and older TR titles:…
If you are applying for a job at a studio that uses max or Maya, you should be familiar enough with the packages that it doesn't become an issue during interviews. During interviews with a company I told them I hadn't used Max at my last job but I was learning it, and did the art test in Maya instead, and it ended up being…
If you feel like youre not getting anything done then you need to take a step back and really look at how youre spending your time. How much of it do you REALLY spend working? Are you REALLY interested in working on stuff? If you are really interested and if you're with family and its not a bad situation, dont be in such a…
As a relative beginner in this specific field, the kind of person who would benefit most from a course like this, I'll explain some of the issues I have with it. Wrong. Gnomon DVD's are often a lot longer than an hour and the kind of DVD's that offer you 'tips and tricks' are aimed at more advanced artists who want an…
when it comes to rock type assets, a lot of time can be "wasted" in zbrush. The thing about rocks, is they have a very even similar texture throughout the object, it's not important to make specific areas of the rock unique, as you can see on the bottom example rocks. I would suggest making a tileable texture that looks…
yeah on WAR we have to be carefull about draw calls.. you know you coulda just saved a heap of money and just came to polycount in the first place,, I'm Glad i did. tho its good to see you here becoming a member of an active game modeling comnity. pretty much in my exp.. students that go to school and only do the…