I'm pretty sure Maya's cleanup doesnt particularly clean up anything, it just selects the screwed up areas. From there you can hit F to zoom in on them, although sometimes if you have 2 it will just zoom in to show your whole model which is retarded.
Hi guys! I was sculpting my model and somehow the "Zoom" was behaving in a weird way. When I zoom out my model just flipped in the view port. But the model looks normal when I export it. It looks normal in the subtool section as well. Is there any way I can fix this? Thanks a lot!!!
I am using Digital Tutors and looking at Unreal Documentation. It's uber early but it's going well. I am concentrating on getting that Xmen Vs. SF camera view. I'll probably add some zoom in and zoom out via Samurai Shodown.
My middle finger gets sore from using the mouse wheel to zoom in and out. I wish someone would replace that stupid fucking idea with forward/back button combo that smoothly zoomed in and out. What a stupid, goddamn design idea.
You have to be disciplined about not zooming in/out of your model or scaling the textures too much, or if you do, scale/zoom both of them accordingly. It would be cool if they had some sort of link between the spotlight swatch and model that would keep them in sync as you scaled either.
Skulburn: Thanks for the advice! Actually I didn't even know about the zoom options in firefox. I started using firefox about a year ago and it never even occurred to me to zoom in on stuff. Thanks again, you changed how I view the Internetz! :) This is much better now.
Hold down the alt key while using the middle mouse wheel to zoom to use smaller increments, press the ctl button to zoom in larger increments. This also works for spinner values, hold down the alt key to spin in smaller increments, use the ctl key to spin in larger increments.
It is checked, which is why I don't understand why this is happening. The options I have selected are included in the screenshot that I took. Also, the image doesn't distort as I zoom in and out, instead it will distort once and then stay distorted regardless of how I zoom.
I think it's a different skill. You can't zoom in with paper to do fine detail work. Also my intuos 4 has a precision mode that is useful. Like zooming in, it makes all my drawing a matter of big strokes, and not at all about fine precision.
Ahh i see thanks for clearing that up. The seem shows when i zoom out and it goes away when i zoom in. Ill try to make updates while i texture. I want the metal to end up looking like this(Attached picture). Im going to import clank into UDK