The fog is laid on a bit too strong making it difficult to really see your artwork. It also looks like you need to manually edit your vertex normals on your vegetation to fix some shading issues. I'd also be careful with scaling up your vegetation inside of UDK. You really need to get the scale and height correct in your…
Good start! I like where you're going with this. I would say that the vegetation looks a little like plastic, though. Especially the trunk of the tree; it doesn't have that rough look that Bark typically has. I also see some floating branches on your tree, and can see the planes easily too. Even if it is only a 2 tri…
Anyone with decent eyes should be able to see quite a difference between my examples sitting on a couch, actually. I can easily spot the blurriness on the small version on my monitor at over a meter away. Blowing it up to a 40 inch screen would look the same at ~5 meters. And keep in mind that many of these games are…
@Eggfruit Some nice chunky volume going on here, almost feels stylized in a Uncharted sort of way. That close up shot looks really nice, liquid has nice depth. WIP obviously so you may be doing this stuff but I think the following would help; - More variation in size of rocks, rocks lighter in colour in general again more…
In order to populate the level, I created a list of the main assets that are required. I decided to start from the largest to the smaller, focusing on rocks, vegetation and the carriage hero asset. Here below are some of the primary wall assets I modelled which are going to be used for the castle ruin area: Here is a…
Hi moondog! - The first thing that I recognize when opening your portfolio is the white sword burning my eyes in whiteness :D Why not put up the textured one on the index page? Also your sword seems a little bit less-detail'y compared to your other 2 works. Maybe you could make a collage of all the props in the "Props…
Thank you so much for your feedback as I always appreciate other artists criticism. I also appreciate the quick paint over concept as it does show a more interesting composition and in my early stages helps me to figure out that I could just add a lot more to it. I was completely stunned when I saw you included statues…
Apes have a much longer digestive tract than humans do, and they need room to put it, hence a larger belly! Just think of a gorilla, they're primarily vegetarian so they need space to break down all that vegetable matter. Though I have to admit, I'm quite fond of leeks as well :D
Hi! I think it looks really cool overall, congrats on finishing the project :+1: If I had to point at one thing to improve, it would be some of the fluffy/voluminous vegetation (tree tops) currently looking tad too busy, the cards not blending with the large shape. To address this (maybe you already did some of it?), you…
Here's a list of Tutorials that I've compiled. There mainly from Bookmarks that I have collected over the years. I have some more Bookmarked somewhere, that are on a backup, mostly SE2/CE2. A few of them are for Sandbox 2/Cryengine 2, a lot of them still apply to the new Cryengine 3 as far as i can see. Official Docs…