Although I think it's a matter of opinion, I think the first sketch had a better face while the second one looked prettier. I dunno, just another choice of a buny chick or a furry. Hard choice if you ask me, odd or universly hated. I'd go with the first face with perhaps the personality of the second. besides, you're…
Hello, Currently I'm trying to clean up a Unity scene. I'm sure some of the shaders don't work well with existing deferred lighting. I'd like to replace them but berote that I have open all shaders in a 'notepad' and somehow figure out what shaders are prepered for forward and what for deferred lighting. Is there any 'key'…
Their style is mostly considered handpainted. They make lowpoly models and paint all the details by hand with usually a combination of projection painting in a program like deep paint 3d, or bodypaint 3d and photoshop...there is quite a few options out there. Here is a great example by Slipgatecentral…
Hey, thank you for you commnet. I'm lucky have a chance to work as environment intern in Riot Games last year so it makes sense that my environment work very similar to Summoner Rift. About the character concepts, mostly I influence by art like WOW, LOL, Draksider... They are stylized but have a comic taste. Mostly I…
It depends on the final target renderer, i'm assuming a static mesh in UDK, but you can usually do fine without supporting edge loops in you low poly by utilizing smoothing groups and UV padding along with exporting tangents and bitangents in your FBX. That will also depend on you baker and IIRC, in the case of 3ds Max,…
Traditionally, 85-135mm range is considered "portrait" but 85mm is really the classic portrait lens, as 100mm and 135mm lenses are a bit too tight. A 50mm is ~ 85mm on digital crop, so its considered a good portrait lens. One thing that is very important to remember however, a 35mm lens is still a 35mm lens, and a 50mm…
Remove all your character art. You're not a charactert artist, and the lack of quality of those pieces against your props is hurting the portfolio. Strongest piece is the Adrian helmet. The Celtic axe needs a revisit to the design. It reads too much like it's too many primitives stuck together instead of something with…
Okay I will try it with zremeshing and projecting or create lower subdivision levels to fix the head characteristics more,Also I will make some sort of metal ring connecting the second arms pair making it a bit more realistic and cyborg looking,I don't have much time left for sculpting as i have to retopology the…
Hey hreazee, really nice work on the armour! I have some small crit on her face. I understand it's mulan and she has asian features. So I did a small paintover on some characteristics, Namely the philtrum and cheekbone. Then I added in some general female features. And I think the current sideburn looks too crew cut style…
Behavior will be always different cause there will be collisions and they will be no clones with same characteristics so I'm not afraid. I used same waypoints in my previous developement and it was OK. I have some ideas in reserve how to improve in this but for now my main concern is and remain to get perfectly enjoyable…