Could you elaborate on the first image, specifically from step 2 to step 3? It looks like a rounded shape created with a bevel tool, but the gunstock seems to have different curvatures at the front and back — the curvature is larger at the rear and smaller at the front. I'm not sure which command to use for this, or is…
I tend to make something like this near the end of each year for my mum and for my inlaws. I used ref of Nikitta in her first Halloween costume and just made the painting a little more magical. I went from photoshop5.5 to Painter8 and back again. Good fun, though it still freaks my wife out each time I break out the pinks…
Hi everyone, my name's Carrie and I've been lurking around on polycount for a while now, having a look and being inspired by the fantastic work people are posting. I decided it's about time I posted a little bit of my own, so here I am with the piece I'm doing for my 3rd year project. It's based vaguely on a town in China…
Update 1 - Showing my Final Year (WIP) Work in Progress Post - Hello Viewers, Hope everyone is safe and well during the difficult times. Here is some university work I have been doing in the last two months of the course so far. I wanted to see what constructive feedback I receive from it. I am planning on doing Search For…
Beat Gears 2 last night with Jesse Moody. Level craftsmanship with the art work is truly inspiring. The story was much better this time, some very strong emotional scenes in the game, don't see that to often. I broke down and bought a PS3 today and got R2 and MSG4. I do find it strange however that gears on the 360, a…
[ QUOTE ] Incom asked me a couple of questions and it was late last night when I was reading them so I sort of braindumped a metric fuckton (thats more than an imperial fuckton) of text, and I figure some of it might be helpful. ---What style is your stuff in (Polycounts, texture sizes?). I can't talk about the project I'm…
Hey guys I got permission to finally release a couple concepts I did for Gears of War. Its hard to believe these are almost a year old now. As you can probably tell I am using 3dMax as a tool for concepting these days. I usually do a rough model and then do a paintover to flesh out areas where my modelling skills fall…
Hey Polycount! I’d like to share with you some of the work we've been doing on NoseBound, a stylized noir adventure game developed under my indie label Quarantine Interactive. NoseBound is a serialized, point-and-click detective game set in a surreal, dark, and gritty city inspired by 1940s noir cinema, with elements of…
Starboard Games LLC is an indie gaming studio comprised of highly professional and friendly people. We love and share our work amongst team members, offer constructive feedback and strive to improve ourselves at personal and organizational levels. The gameplay demo of our main project 'INT' is currently under internal…
Hi everyone ! I'm new here and would love to get some feedback from the community. I’ve been working professionally as a 3D artist for about four years, mostly on AR/VR projects where I create realistic props and assets. Lately, I’ve been thinking a lot about specialization. Most of my professional experience is in props,…