Hm, you just added it in? If it's a part of the skin (I'm assuming that's what it is, and not a shoulder pad :P), then you're gonna need to merge the vertices. Select the verts you want to merge, then Mesh>Merge. You might need to open the channel box and increase the Threshold (1 usually works) if you're merging lots at…
Well what I was thinking of doing is basically: User selects layers opens LayerCake with preview on Selected layers are dupe'd and merged User tests offset amounts which moves the newly merged layer Hit Offset and it deletes the merged layer and offsets the selected layers I think even if it merges "badly" it will still…
I usually merge small stuff together that share the same material/texture. Like If I have 3-4 little rocks, I will lay them on the grid in Maya in rows as a lowpoly row, highpoly row, and a cage row. Merge the rocks in each row together as one object. Then make sure all the rows have the same transform point. Make sure…
With any commercial OS you're at the mercy of its vendors, at the mercy of what they perceive as they target audience, or at the mercy of their marketing department. About Cortana, apparently a registry hack disables the listening front end, according to people using the re-release version. You will still see a Cortana…
In the movie, perhaps the most dramatic pose in this scene is when they are trying to get back to this ship, struggling against the viscosity of the water. Ship seems untextured. Robot should be placed elsewhere, since it is merging with the silhouette of the ship, and thus it's difficult to read. Composition-wise the ship…
3466 triangles. One of those mech pilots that are a dime a dozen in anime. Her name's Eva Merz and she's mentally impaired, barely able to move or hold her bodily fluids (her suit was modified to accomodate that to a certain degree...) and apparently completely apathetic to her surroundings. Putting her into a mech (called…
For this character, I combine a crap ton of subtools together. Like, her body and limbs merged with her choker, merged with her 2 tops and the shoulders and the arm bands and sleeve and arm straps and the underwear and the leggings. All that just merged and baked into 1 body mesh. Didn't dynamesh or project anything, just…
You can definitely merge your subtools using subtool master. I definitely would before posing. However after merging you are only left with exactly the divisions of the subtools you merge and lose sub-d level control. I'm also not entirely sure if it's possible to break them back up. Being able to merge should help you a…
Very cool. Going to test it out now. BeatKitano: I believe what you are looking for is the "merge verts tool" under edit mesh in maya2009. Click one vert and a line appears at your cursor that snaps to the other vert you want to merge. I don't use it a whole lot, because I have hotbox stuff for merging. Easier to just…
No F seems to be bridge I mean in an instance where... for example, you have a line of double verts that you need welded, sort of like ---<:=:=:=:=: lol@drawing. But instead of selecting the pairs one at a time and merging the vertices at center is there any way I can just select them all and hit weld and choose a…