Gotcha yeah - so in this case you can definitely try some "original" workflows, even if they end up influencing/limiting your designs. For instance you could decide to not even do highpoly models at all, and simply use trim sheets of details in order to add interest to otherwise simplistic models. So in a sense your…
When he says 623 textures, are these all unique texture maps (i.e albedo, metal, roughness, normals)? I've always been paranoid about texture count. I'm too use to trying to pack as many similar objects under one UV material and paint them as one. So I find it interesting if the average game does employ hundreds of unique…
644 hours in 6 months, wow! Tell me more about it: How many hours were you doing a day? Were you only watching the video once? Would you have any advice to give me? I actually follow the steps while watching and put the video on pause to do what he does on my own project. It's an average of 1.60X the time of the original…
The difference is Nvidia Hobbles it on purpose. The ATI is just not optimized for those programs. Dude, I could totally tell going from an older Geforce card to a 240 and 540. My frames were lower, and the card heated up to 60 celsius just moving around simple scenes. I could crash the GPU if I ran Max full screen.. Go…
Wow, amazing work everyone! :) This challenge looked rather interesting, so I decided to join in myself. I chose to do Robot Ness and his time machine from Earthbound. These were my references: And here's what I've produced so far: Ness is 434 triangles, and the "phase distorter" so far is 628, so I'm well under budget.…
when i was watching it live on game trailer i was like OMG OMG OMG :DDDDDDDDDDDDDDD http://i0.kym-cdn.com/photos/images/original/000/119/924/sweetjesus.jpg?1304464078 i just want to see more of it and theres something not right with the main character wearing a coat like that :/ but anyway CAN NOT WAIT for this game, its a…
22 is a common figure to use in the US, but in the EU more vacation/sick days are generally accounted for, so this is somewhat regional. Average per year probably varies a bit as well. For instance in Spain it looks like there are 251 work days in 2019, but 264 in the US. So it's worth doing the research for your local…
About the subscription pricing, I found this article really informative. http://www.worldcadaccess.com/blog/2015/01/this-is-how-much-more-youll-be-paying-for-autodesk-software.html tl;dr If you use the same version for more than 2.5 years, you pay less with perpetual. I upgrade more often than 2.5 years, so subscription is…
Hey man. I'm trying to apply that to my model and it doesn't seem to be working still. Here's some images if you can see what I'm doing wrong... This first image is with the model selected and the Distance From Camera reading at 264 Now the second image I have entered that distance and set the apature size to 1. It has…
http://filmforce.ign.com/articles/644/644928p1.html "The film is exactly structured like a game, as well. It's complete with mini-boss and boss fights, weapons and ability upgrades, collectibles (Rayne has to grab three items in order to have the power to defeat Kagan) and a final encounter. Boll has taken the videogame…