Hey all, here's a relatively old espresso machine I've been working on over the past few weeks. This espresso machine had always been sitting on the kitchen counter at my father's house, so naturally I decided to make it into 3d! It's an old (~40 years) Elektra Micro Casa Leva made in Italy. The coffee machine is about 20k…
Thanks for the advice, guys. This has certainly given me something to consider. I may have to look into a beard cap instead. The texture I did manage to find of this online looks to be 2K according to Photoshop. So unless they did everything at 4K first and then down-scaled...? With my last real-time character, I had the…
Hrm are you working with a decimated mesh? I haven't tried an insanely high poly model yet. I will say it's not as fast at baking as xnormal was. But after the cuda option started to freeze my entire machine I switched to the other / slower method anyway. I should mention that I think SP bakes 4k maps no matter what…
I tried to convert to heightmap an nDo based normal map (don't have a baked one unfortunately), 4k, and it worked just fine. As for the multiple layer "problem", can you explain what you're doing? Try to do this with multiple layers: -Ctrl + A (Select all) -Ctrl + Shift + C (Copy merged, like copying a flattened layer)…
You could do that ..In UE4 using 1 texture of 4k is better than using 4 textures of 1k. And that is related to draw calls. The more UE4 has to draw from a library, the less the performance. That is what i figured from videos and i don't know if it is correct.Also if you have all pieces in 1 4k texture, that is fixed ,and…
I worked on the baking of the Normal and AO Map. The whole character is in one texture map excluding the hair that I will add for the hairstyle and eyebrows. I was checking if it still retained some the high poly detail and for the most part, offsetting areas and correcting in Photoshop gave me the best result. I did…
Recently got a 30inch dell ultrasharp at work. Probably the same one Prime8 mentioned. 2560x1600. It was such a game changer. Going back home to use the same programs on a 1080p monitor was a buzzkill in comparison, so I bought one for home a few weeks ago and I'm extremely happy with it. I would say stay away from 4k for…
The vehicle is a total abomination. My texturing skills did not do it any justice. Not that it did anything justice. >_< But any way, the scratches are all unnatural. It's was quite difficult for me to understand the nature of scratches, rust and dirt on a vehicle. I'm currently getting some feedback on it so I can make…
well, no, not taking shots at Polycount. The games industry is basically reverting to pre fortnite levels of employment. He's coming here to learn how to get into games, so it must be really bad in VFX There's a wiki Blenderbob, http://wiki.polycount.com/wiki/Polycount but you probably know most of what's in it. Games and…