This is the Neck protection part of the thingy. 4232 polys and 1024x1024 tex size. I'm not sure if I should have baked the screws and bolts to the surface, because they take up pretty much most of the polygon count. But it doesn't look that well when they are flat. Also what is the average polygon count for NPC models in…
Can't wait for this podcast!! :D From a tech art side: From someone who getting into shaders (and implementing them myself at work) how easy is it to implement compared to "normal" shaders? (in Unity anyway) I understand there are paid and free PBR shaders out there (We are using Unity but we are stuck on Unity 4.2 for…
It depends on how you learn best. Personally I highly encourage you to reverse engineer a sample material that comes with your dcc app. Grab an hlsl reference to check what stuff is that you can't intuit. And or slog through building your own blinn material. :) Actually this reminds me. I wrote a tutorial like 5 years ago…
Interested. I can do $10 for a sketch if the character design if fairly simple. I usually charge more if the design is more detailed. It would be $10 for each body sketch, so $10 for front view sketch and $10 for side view. Here is an illustration I did in a style similar to Wakfu:…
Skyshop holds nothing back in the free version. You'll get HDR cubemaps, camera exposure controls, the works. Unity however has some restrictions. I believe shadows don't come in the free version (yet) and not sure, but I think light probes are a Pro-only feature as well. I hear Unity is bringing more and more pro features…
I like it ! Was trying to make a tool for counting drawcalls but in the end it's the same thing than your material count. It doesn't automatically refresh but maybe was it too consuming ? Maybe it could display total scene stats and total selected objects stats too. Good work, will use. I had some error throwing position:…
@RAWZ thank you! ^_^ @ANTONIONEVES thank you! your texturing is sooooo good! love that cabin! @__@ @FRANCOIS_K love how painterly he is! @ETRAG0N yay those turned otu great! :D personal project, spent about a week and a half on this ^^ was really excited to use Sketchfab’s animation feature, so did a bit of animating for…
Wow, amazing work everyone! :) This challenge looked rather interesting, so I decided to join in myself. I chose to do Robot Ness and his time machine from Earthbound. These were my references: And here's what I've produced so far: Ness is 434 triangles, and the "phase distorter" so far is 628, so I'm well under budget.…
This dvd will tell you most of what you need to know about compositing and render passes in 3ds max and i would definately recommend it: http://www.thegnomonworkshop.com/store/product/431/Multi-Pass-Compositing However, if you want to go the cheap route, do what MOP said and seek out the max help files first to see if you…
Thanks for everyones crits. As suggested I went back and reworked the hands. The old poly count for one hand was at 1,038 tris which ofcourse was horrible. I reworked it and was able to get the new hand down below half and the tri count on one hand now rests at 422 tris. The old character's whole poly count was 5908 and…