I working on a mini series called "The Launch gate" I using bunch of software Daz3D, Poser, MAYA, Motion-builder, I clone, and After Effect to make it. My PC is not super powerful but I do have a Titan X. I just want to see how you guys feel about some of my work. One of the problem or I should say is future problems. Is…
Job Summary * Company: 7CGI Limited * Job type: Full-time, on-site * Location: Dhaka, Bangladesh * Experience: Minimum 1 to 2 years * Salary: Negotiable * Probation: 3 months * Preference: Male candidates preferred Introduction At 7CGI Limited, we work on high-end 3D Visualization and 3D Rendering projects for clients in…
Hey everyone! We’re building DragonKill, a retro-style 2D MMORPG powered by Unity and the XRPL blockchain. The game is currently online during the second half of each month (from the 16th to the end) as part of its open beta phase. Our long-term goal is to launch full 24/7 live servers, and we’re looking for passionate…
Hi there, I'd say you are thinking about this backwards. You are assuming things about the past based on what you know of game art and 3D software of today, which I suppose is an intuitive thing to do ... but this leads you to imagine things about previous tech and workflows that just don't apply at all. - First off,…
@michaelarby glad it was solved, i tend to give a crap about people not being "robbed", so if you could now remove your work from the post since this is solved can eliminate some predatory person/s from claiming the piece and using it for their own means and profit. I'd like a script if possible where this would be done…
"...I am considering Blender. Which one might give me the best results (I guess things to consider is support and resources in learning the programs so Blender seems appealing for my main 3d package)." I'd agree, indeed worth keeping in mind at least, it's "Jack-of-all-trades-master-of-none" acknowledged philosophy would…
Schell Games is a highly talented group of artists, programmers, producers, and game designers led by game industry veteran Jesse Schell. We're the largest full-service education and entertainment game development company in the United States. Since 2002, we've worked with world-class clients and partners to create…
A quick shout-out to the community. Our team from RapidPipeline now offers free access to its 3D processing tools for lecturers and students. We've always been dedicated to open source projects, and educational access, and we hope this helps you with your 3D projects. The new free educational plan includes plug-ins for…
That's what I am doing. So far I discovered a few things, especially about myself. 1. Without proper, structured curriculum, I can't do a damn thing. 2. Without a sufficient amount of reference, I can't do a damn thing. 3. Without proper planning and contemplation, I can't do a damn thing. 4. Modeling with Maya after…
Hi! Perhaps you find some useful info on the Concept wiki page I think the base of many environment concepts is a 3d blockout. For example concepts could be done on top of renders of a greybox level, or the current level state to explore options. I think a crucial part when fleshing out an idea, whether 2d or 3d, is…