Job Title: Animator Ideal Candidate: Animator who understands the video game 3D pipeline inside-and-out and thrives in a small team environment. An individual contributor with strong written communication skills and ability to self-manage and stay productive while working from home. Location: Anywhere. Fully remote…
CREATING PROCEDURAL JAPANESE CASTLE In this tutorial you will learn how to create a procedural Japanese castle generation tool in Houdini 18. How to automatically generate interior and exterior using point instance. The method allows to add portions that can interact with the player (e.g., opening the doors) Provides the…
Your challenge, should you choose to accept Design, build and submit to Mod DB & Addon DB your ultimate tournament player model which fits the theme bellow. The competition sponsor is Tournament.com, an exciting new service which puts gamers head to head for real cash prizes. Currently in beta, Tournament.com is giving…
found solution made by Vojtěch Čada or Swordslayer original link and script is here : https://forums.autodesk.com/t5/3ds-max-forum/auto-snap-verts-to-whole-numbers-on-object-move-or-dragging/td-p/5452916 I merged his both object and vertex snapping in one tool for convenience ( pardon if the script is a bit…
Hehe Glib that's exactly the answer I was waiting to hear :P Yep those are rare cases shown here (christmas ball, redbull can) and obviously they are not the type of asset mostly seen in todays games. But! Mop was just showing the most obvious examples to bring the point across. In fact, full color spec has a huge impact…
not really, iirc he got paid pretty well for at least a decent chunk of his life, as did michelangelo and most of the old masters you actually know about. people like van-gogh who did work on spec rather than commissions tended not to do so well financially and would fit your description better I think. (disclaimer : it's…
Is there a reason you're unwraping the highpoly? Typicaly you use UV channel 1 on the lowpoly for all your textures. *Typically* highpoly uvs aren't necessary, unless you want to apply textures to it for a render or something like that. Generally you'll want UV seems out of sight from the players first person view. In my…
Singles: My work is mostly sets. I did maybe 2-3 singles in total. One got into game during New Bloom. That was really surprising, however really rewarding to see. However as much I would like to see singles as an artist I don't know if community of players share the same view. In their eyes set = multiple single items…
I managed to make all the changes I wanted but I still have a piece of code to correct. Currently if you select a bone in the viewport, the popup Skintools don't follow. You have to select the bone in Skintool's list to change the weight of a vertex. I'm looking since yesterday, but I feel that it's beyond my capacity with…