Just make sure to get one with a high resolution obviously, and as low refresh time as you can for a good price, as well as high contrast. I would rather have a 19" with 2ms response and 10:000-1 contrast over a bigger screen with worse specs. I have a 22" right now with i believe 2ms response, 1680x1050 res and 3:000-1…
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I'm just making a guess here, I might be completely wrong :) Tiling textures usually wrap using the hardware sampling method. Whatever the geometry is, once you reach a side of the texture it just repeats the pixels from the other side. This is the regular approach and there's plenty of method to create them, the more…
I've been using the Nvidia 970 which has proven to be a very unreliable GPU in substance painter 2. Something to do with 500mb of it's 4gb ram being absolutely useless. Anyway, I digress - Can anyone here recommend a better GPU with 4gb ram or more for £250 or lower? I've picked out a few myself but I want to hear what you…
I have a GTX 970 I can take out and try in this case, I moved the current GPU to another PCI Express 3.0 and same result and the corruption is there during POST. I'll try the GTX 970 in it if it works then I think i'll attempt to bake the old one to see if it fixes if not then i'll buy a new one. Thanks guys, i'll keep you…
Something like 250 000 would seem like a decent number to me. Those numbers have been run on the PS4 too for cinematics, should be trouble-free to go with on a modern PC. High res enough for detailed closeups and if need be just do a lower level for the actual third person game camera view with like 2/3rds of that…
Go here: https://www.videocardbenchmark.net/high_end_gpus.html Buy the fastest card with the most RAM, that you can reasonably afford. The value rankings are good too, you can see which card gives you the best performance for the money. I usually like to cross-reference this list with the overall performance…
So if the 400 and 500 series will have problems with OGL and D3D, therefore making using Maya awful no matter what... that's not good. An older 8800 is good with Maya still, it can apparently handle 5-10 million polygons just fine. How's the 200 series? It seems the problems didn't start until the 400s. The 400 and 500…