Hello. My name is Denis Khlebnikov and i'm 3D Artist. Looking for freelance/remote/contract or part-time employment. My portfolio: https://www.artstation.com/dezaiw Skills: -Experience in several AAA projects.-Low poly / High poly modeling. -Hard Surface modeling -Organic modeling -UV Mapping. -Trim,Tile,Decal textures.…
after replying here people asked me if they could have that script with the spinner that lets me smooth surfaces without the usual hassle in 3dsmax. The picture I posted back then was: http://www.renderhjs.net/bbs/polycount/tips/quarantine_map_smoothing_groups.gif its a common task for me fixing the smoothing groups of…
To disable the terrain you have to go into the Environment tab, click on the Environment button and untick the ShowTerrainSurface option. If you want to disable to ocean simply remove the material from the Ocean/material field. If you want to get better effects simply follow the things outlined in this tutorial…
Just wanting to know if these parts will be a comparable upgrade or if I should aim a little higher being on a $600 budget. CURRENT SPECS Processor - AMD AM2+ Phenom 9750 Quad Core Motherboard - ASUS M3A RAM - 4gigs Video Card - EVGA 9800 GTX w/ 512MB PSU - 600 WAT POSSIBLE UPGRADES Processor: I don't know if I'll see much…
Hello. My name is Denis Khlebnikov and i'm 3D Artist. Looking for freelance/remote/contract or part-time employment. My portfolio: https://www.artstation.com/dezaiw Skills: -Experience in several AAA projects.-Low poly / High poly modeling. -Hard Surface modeling -Organic modeling -UV Mapping. -Trim,Tile,Decal textures.…
The part that's the problem right now is Among Python code functions I want to gather all UVs at the origin through moveX and moveY. The rules are Open the UV window, cut off the edges After putting all sides in the array Select one face -> Enable absolute coordinates ->Enter 0,0 in coordinates X and Y I want this to…
ok a bit back i put up a thread on building a new pc, well i got it going and am having some issues heres the bits i got i72600k 3.4 proccessor 8gb ram (2 4gb sticks) asus P8P67 LE re3 mobo geforce 560ti vid card when i put it together being not aware that heatsinks nowdays come pre applied with thermal gell i acidently…
I managed to make all the changes I wanted but I still have a piece of code to correct. Currently if you select a bone in the viewport, the popup Skintools don't follow. You have to select the bone in Skintool's list to change the weight of a vertex. I'm looking since yesterday, but I feel that it's beyond my capacity with…