I wrote this a while ago and just revised it today for Remi (seforin). Really handy for for this kind of thing. It resets scale and transform. Applies reset Xform and collapses the stack to edit poly. Moves the pivot point to the lowest center point of the mesh. Then it moves the object to world 0, 0, 0.…
What if you go to the hierarchy tab, turn on "Effect Pivot Only" and rotate just the pivot point and export? If that doesn't work, and I suspect it won't, I think it might be a problem with the way FBX exports scenes, or rather how the engine imports the FBX files. I suspect it uses 3dsmax's world node as the objects local…
Hi, I use the HLSL function Texture2D.Load do retrieve texture information. These informations are 3 Texture Indicies, 3 Texture blend weights and 3 texture tiling vaulues. Now if 2 different texture indicies are blended which have different texture tiling values there are some kind of gridlines showing and i don´t know…
Hey man, I thought I'd help you out a bit with a sorting function so you don't have to stick those color nodes in a particular order. Just the alpha values set up properly. float3 output; //output colorconst uint NUMCOLORS = 4; //number of colors for programatic gradientfloat4 gradient[NUMCOLORS]; //here's the actual…
Good stuff, especialy liking the pools of blood (yeeesss, blooooood. Mwahaha *rubs hands together manically), and crazy wall jumping monster thing. A few things stood out as possibly needing change (be prepared, i'm not pulling any punches): First off was the glass. I'm very curious to know why certan types of glass…
i think i finally have it working decently. im currently making a tester script to select those uvs in each catergory small, medium and large. but running into syntax problem //derived from texSortShellsByBounds, uses same idea of combining the shellarea into the shelllist somehow error says $testList hasn't been declared.…
Hope this helps, the problem is that the script doesn't know witch side to select but it will select one side, if it's the wrong one you just have to use Inverse Selection(Ctrl+Shift+I) string $selE[] =`ls -sl -fl`;int $selTyp = `selectType -q -meshComponents`;string $temp[];tokenize $selE[0] "." $temp;string $theObj =…
EDIT: ah yeah, the toggle works, except i can't stand it. Switching between 2 groups of keyboard shortcuts gives me headaches. don't change the macro through the customize UI as i told before go to C: \Program Files\Autodesk\3ds Max 2012\UI\MacroScripts\Macro_SubObjectLevels.mcr and there On Execute do ( If SubObjectLevel…