When I consider the added value Nvidia and Autodesk give that are pretty exciting it is hard not to want to go with UDK. If project Skyline was released tommorow with a node for UDK ready to go with HIK nodal toolset and a treasure chest of python commands to wrangle unreal from Maya or Max I would say the choice was now…
This is not in all cases, i found it generally pretty easy to jump between the c++ api of unreal and the c# api of unity. Managed to learn enough unity in a day to make a working game actually. Though when it comes to the API and scripting interfaces of 3d packages, that is a different deal, since i work with the c++ API…
Hi guys , here my first "complex" script for maya. It's projected to semplify 3D modeler's life with some shortcut like: -select edgeloops alternating -turn on and off geometry's hard edges -select geometry's soft/hard edges -convert geometry's edges to soft/hard edges -cut UV I've drawn the UI using QtDesigner and write…
Hi! I'm a rigging technical artist based out of the US looking to join your next project! I have experience in building rigs for both Unity and Unreal game engines. Be it characters or creatures, my experience in working on cross-functional teams allows me to bridge the gap between art and programming. I have worked on a…
More information regarding the listed positions: Character Animation Looking for someone with experience working with motion captured character animation for games, integration and pipeline. As well as experience with hand-keyed realistic animation, and demonstrating knowledge in timing, weight and posing. Rigging…
That is a smart idea, but yea a pain in the ass. It is so weird that Maya can't bake vertex colors without lighting information. I wonder if it would be faster to convert all the dDo swatches to Surface Shaders in the hypershade instead. I will mess around with it tomorrow, or maybe Passerby as some crazy script for that…
This is an indie game I was develouping about 3-4 years ago before my tower broke and I ran into some health issues. Had a taste of alot of design aspects making this so I felt it was worth sharing though old and raw (clipping and physics issues). 3D models in max, rigged and animated in blender, game engin is blender with…
Hi Everyone Maya users will like this tech video. Harry Geoghegan and Marcus White from Blitz Games Studios recently demonstrated cutting edge 3D technology in Maya on behalf of Autodesk. They have made some great tools so I thought I would share the video. Watch the video here -…
Well, of course your shader needs to read the vertex colors. You'll need a shader that mixes in a particular amount of a particular texture depending on the interpolated vertex color, of course. In the most common case (shaders that interpolate between four textures depending on the amount of each channel) you'll want to…
Thanks for the great tool! The install seems to have worked fine, but I get an error when trying to extrude an edge: // Error: Cannot find procedure "froRayTrace". // I copied the files to Maya's documents folder as you stated. I was only confused to see the python command going into a new plugins folder there (which I…