No. I just changed some of the default options in his panel. There's probably a way to change it though, if you play with the code some. Did you want Face sub-object mode instead?
I've regularly begun to encountered a host of weird problems after using Projection Master. I'm sure they have something to do with my lack of knowledge of 2.5D mode... Today's issue is this: Every subtool I draw onto the canvas comes out squashed Step by step: I activated Projection Master. Used the SingleLayerBrush with…
Heya, "...what he was told..." I think that's the core of the issue. IMHO people tend to get into (sterile) disagreements when they insist on using labels with absolute meanings, when a label is really just supposed to be a conversational aid. I like to think of this as "argument ad dictionarium" : people who think they…
Hi all, i thought a while about what i could write regarding the engine. It is designed as an in-house tool and neither planned nor built for public use. Maybe we open it up one day. I don't know. I am a strong supporter of linux and open source myself. So here are just some features and techniques to give you a rough…
Again as I have said separating them out into there own programs only hurts the game industry as MODELING is only a small part of the game industry. If you have noticed in the current trended (of good games at least) Animation is playing a MUCH bigger role then it ever has in the past. Studios are using Animation in tandem…
Nice work! " allowed to share the SFX files" Ofcourse you are allowed to release the SFX. I haven't looked at the code but for readability it helps to properly name the nodes in the Shaderfx graph if you havent already.
Bump Come on guys help me out I am going nuts here trying to get this working I need to know if the problem is in my code or in the way I have rigged the skel
I am the Maker/Creator of a new 90-minute theatrical production aiming for a 2026/2027 AMC release. We are officially in Phase 0—there are currently zero models built, and I am recruiting a core team to build this world from the ground up. The Pipeline: * Software: Maya Exclusive (No Blender/No AI). * Character…