In Blender to make a polygon line (edge loop) into a curve you may try: In Edit mode select you edges, duplicate (Shift-D ), separate (P) into new object. In Object Mode: select new object, right-click-menu : Convert To -> Curve.. Then in Edit mode: right-click-menu : Set Spline Type -> Poly, Bezier, Nurb and also Set…
Well, in a way this issue is a bit ironic given that the selection paradigm in Blender is actually pretty damn good compared to most other software :) Here there is probably a very specific reason why it isn't picking the one object that you want ("it's not a bug, it's a feature"), hence I don't think this behavior can be…
To be fair, 95+% of the time Ton is extremely flexible and very hands-off. There is just this very small list of specific (weird) things that he seems unwilling to compromise on. Which would probably be fine, except he never communicates clearly why he is resistant. This is the response he gave to me several years ago on…
Just noticed this new tool was added, Knife Project where you can " use objects to cookie-cut into the mesh". http://wiki.blender.org/index.php/Doc:2.6/Manual/Modeling/Meshes/Editing/Subdividing/Knife_Subdivide#Knife_Project It works this way: you select the boundary edges on the object you wanna project, and then the…
thanks i actually had select on LMB which was set to press, so i just switched that to click and and my double click bind for edge loops works now. now i don't need to fight so much muscle memory when going between silo and blender. still keeping the tools the same on the 2 apps since they work so differently but having…
A remark on making a selection based on explicitely marked hard edges : as far as I am aware there is no way to do it trough the interface (the "select hard edges" command is not doing what it says, it is really just a filter based on angle). However the bmesh library has it in the form of the "smooth" property. Meaning…
What exactly do you mean by constrain to face? Usually you do not draw materials. You would just assign the same material to the faces where you want to have it. Go into edit mode for the mesh and open the Material context in the Properties editor. Then select the faces where you want to have the material applied, select…
@Justo I tried to explain this in my previous post. You can get the correct rotation by snapping the cursor onto the face but have to place it at the median point afterwards, selecting both faces and use "cursor to selected", because the latter doesn't affect cursor rotation. For this you would have to add a face first as…
Haaa I see what you mean now. Maybe there is an option for it somewhere ? The thing is, many users would rather have the other behavior (which is default at the moment) which is to maintain the current selection across the different selection modes. However if you clearly document what you want, with a video and/or…