Great thread! I was hoping that someone here could give me some input on this pice of geometry I'm working on right now. As you can see in the reference shot there is a beveled-in surface in the middle of the pannel and I'm trying to understand how to make the upper corners of the beveled area look like the ones in the…
Okay, I've been wondering about this one for a while. I know there must be an answer, but I just can't figure it out. Say you want to add something to the side of a cylinder, but it has to look attached (high poly). Now, if you add supporting edges going horizontally, you suddenly get a hard edge on your cylinder! As the…
hmm...blocking out the initial shape of the hull shouldn't present too many issues, as @Klaus Hustle's example portrays however in my opinion I'd suggest that you revisit your particular approach modelling this vessel, which seems to be an 18th Century British 'two decker' Frigate Man-of-war?! because as this project…
Hello, first post. If there is a better place for this, please let me know. I'm making the Con-Am shuttle from "Outland" as an exercise to get better at hard surface modeling. I've blocked it out and am starting on the more detailed version. I am faced right away with the question of how much to "connect" details vs. just…
Hello guys, i mentioned this problem shortly in another thread before but it was told me to come here. i want to model a shape like this. its a kind of metal scope on a cylinder: So i created a cylinder with around 40 sites and 10 segments and insettet und deleted the faces i dont want. and get this shape right here: and…
i gave it a go but for some reason I could not make a breakdown of it, didn't look good as my first result :poly122: Hope you still find it useful. I started with a 8-sided cylinder, added two vertical edges to each face, moved up the top center horizontal edges to create rounded ditch shape. Some taper scaling and for the…
Hey guys long time no response (on my part), been really busy on my new gig. Anyways I thought I would throw you guys some love SnowInChina: you are so right that guys stuff is like MODELING GOSPEL. SUPA: there are tons of examples in the back pages of this thread covering different ways to do it and trust me I do mean…
Hi all, pretty cool thread! I really appreciate your guidance/recommendations. I will try to be brief. I wish to model a Rack and Pinion, I am confident with the modeling, the problem is, I will be creating this for Virtual Reality. I cannot model all the teeth, as the asset can be very long, plus the rack and pinion is…
Here I go with the solution I have used - I did lowpoly for required shape, then duplicated that shape and connected edges. Afterwards I used inset and moved faces constrained to axis. I did a plane shape like this, whichô was quite easy. The harder part came in bending the shape into box shape. I had to do some cleanup,…
Ok, you have a surface comprised of ...16 faces and 25 verts, just a plane. When the surface is created it's planar with all it's parts existing on the same plane, in harmony. Yay! You rotate the surface on all 3 axes, blah blah still planar, awesome. Now, here comes the issue. (Oh no!) Several of the verts on the surface…