@ BAD COP - youre a star mate! :) thank you. really handy technquie to think about. I am confident that I could reproduce the same thing in maya. Do you think it would work on my following issue, taking into account the two different diameter widths. I am kind of struggling which would be the best way of producing a grip…
I have been using 3ds Max for some time now, and I am getting a little annoyed at the small things that trip up my workflow. I used blender 2.6 for a while and loved the spacebar command search and all of its shortcuts. I had a tough time setting up anything similar in max that would work in all sub-object modes. For now,…
Hey Perna, thanks for taking the time to do the step by step. I sort of get whats going on in the later half of the steps, but I'm having trouble grasping whats going on in the first 5-6 images. From what I can see you started off from the front profile. I can't tell if you used polygons or nurbs, because the top part…
So I've been trying to model this piece in my spare time for a couple of days now and still am having trouble coming out on top. This piece is a ring around a sci-fi grenade I came up with. The problem is cutting the hole in the cylinder shape, reinforcing the sides of the hole to keep a more geometric shape(I don't want a…
Hi all, noticed this slight pinching in default 3ds max viewport while doing my practice using the methods shown in this thread. I know its the perfectionist in me killing it, 3d programs like max and maya are not cad tools however just need some advice on this that should I just let it go or is there some other way on…
Hey guys! I've been trying to model a helmet lately (in Maya, no ZBrush) as practice for hard surface subd modeling as opposed to sculpt + retopo. However, I'm stuck trying to figure out how to best connect these different shapes with optimal topology while preserving the sharp insets in the visor as seen in the reference…
Hi Guys, I'm quite new to poly/sub-d modelling (and this forum for that matter) and i'm not really sure how to approach a little project i started the other day. Basically I want to model a plane from an old Clint Eastwood film called Firefox. The issue I'm having is how to transition from the angular 'chisel' like nose of…
Well, Spent most of the night learning how not to make it. This is where i ended up: Geo sphere with 1 segment. Chamfer all verts until tris and pents Weld Use select similar always every time every day delete tris scale all faces locally Bridge/cap/remove edges to span the gaps. or user "create" plolies I suppose. connect…
Hey guys, so yeah ... I am struggling BIG TIME with this Architecture piece. It is part of a bigger project in a modular environment and I'm about to throw in the towel because of this This is the roof of the Hagia Sophia church / mosque in Istanbul. Below you can find a blueprint of same church. Now I've already tried…
You can use tricks and hacks and stuff to end up at the same result, on a simple box that is. However, when you start getting into more complex shapes, and more importantly CURVES, it becomes essential to use proper sub-d. Getting a beveled edges on planar surfaces isn't the only reason to use sub-d. In addition to that,…