So I apologize in advance for sounding like a total noob, but I haven't done any HP modeling for awhile as most of my classes have been centered around other areas of game design. Anyhow, I'm having issues with some inside corners of the slide on a Colt 1911. The corners are rounding out even with twhat I thought was…
I just thought it would be simpler to work on something that has already been designed. I'm not going to try work on it any longer. I actually haven't really worked off many things done in concept. Everything I've usually done has always been something existing in real life with tons of refs. I know you're pretty…
3ds Max 2010 I am trying to model this armour with tank or Stealth-bomber like plates (e.g. to bounce bullets of). I modeled the single plates now but can't find a way to align them to each other. I tried to set the transform constraint to "normal" (so the single verticies only move along the Y axis) and to "rotate" the…
I was also wondering something else about this thread. It say's sub-d at the top, but I haven't seen much actual use of using sub-d geo in this thread (I haven't read through it all though). It seems like most of the stuff I've seen is normal modeling techniques for getting good looking models when smoothed or when using a…
Also a little trick for shaping new polygons. Select all the vertices of your object and do hide selected. Then go into edge mode, and add the new edges you need. Especially in cases where you need to improve roundness of a cylinder you could add an edge in between all existing edges. Then go back to vertex mode, and now…
@cheesy_bean_900 Hi there, welcome to Polycount and before posting it's always useful to familiarize oneself with certain guidelines/rules which by the way are listed on page 1 of this thread, not only for community cohesion but also invaluable for others to consider, then perhaps in turn share potential solutions or offer…
Need advice with something. I'm using blender 3d. How do I model an "anime" head based on extremely stylized reference? Example (please ignore messed up hair): model References used: Basically... heavily stylyzed head shape gives me grief and I'm not sure how to produce this kind of effect: With polygons. Any advice? My…
I really don't want to start a new thread and feel this may be the best spot for this question, I'm using 3ds Max 2016 and a mesh I'm currently unwrapping will stretch out when I use the relax tool or pelt map it. This normally doesn't happen. I feel like a setting was accidentally checked. I'll have to use the Freeform…
Was the conform brush in 2012? http://knowledge.autodesk.com/support/3ds-max/learn-explore/caas/CloudHelp/cloudhelp/2015/ENU/3DSMax/files/GUID-96452030-B2E8-404A-AF0E-4EB70EB44EE6-htm.html Still probably annoying as you'll have to even out the density of your new segments to get the same average as your original mesh. The…
Hey guys, just asking how I model this part on a Colt 1851: I know with cylinders and boolean I have to match the number of sides so that the natural geometry can be looped without causing distortions when SubD is applied. But in this case it isn't a cylinder but spherical. I tried using a standard sphere out of MAX but…