[ QUOTE ] I went in and adjusted the density on the lights and I doubled the floor texture from 512 to 1024 and then multiplied that layer and put an mulitply effect at 50 percent and then did smart sharpen. Hopefully that looks better, if not im going to repaint it. Oh yea Im having trouble painting bark. [/ QUOTE ] I…
I can see it Jeffro. I think you have the same problem I had (and still have) which is very monochromatic colors that are too clearly separated. Your hair is one pool of very limited pallete color, and then your skin is one pool of very limited pallete. See if you can get enough color variation into both so that it blends…
[ QUOTE ] holy crap my skinning is improving by a shocking amount [/ QUOTE ] it's nearly 2am, and for some reason that comment had more weight for me than most everything I've seen from you on these boards -- probably the most positive remark I've seen you make about your work and that's a good thing, since I know how hard…
DH: Just a suggestion; I understand you're following the original model/texture for reference but I think your model would look better if you were to take some liberty and give her armor much better shapes and silhouettes. All the WoW textures are just painted on really basic geometry. Take the helmet for example, the…
Coming along nice _shimmer! @Vitor: I'd try some color variation, some red, blue or even yellowish parts may help. I'd also already paint some slight highlights on the diffuse map, that's what I do most of the time. I just finished a normal map texturing exercise. I tried to get more information on the diffuse map than on…
Eric: your painting continues to improve, and while I know those are just experiments, I think you might want to be careful. Your last few pieces remind me of Photoshop art from people who have just learned Photoshop and can't get enough of certain filters. It's one of the dangers of playing with custom brushes,…
im really happy someone's digging the pics pea: theyre not neccecarily tied in any way, I just started with a dude and for the next one wanted to cut loose a bit. So they're not for anything but I'm getting some ideas for sure its great working on these because I feel like a proper artist again and not a 'make it look like…
[ QUOTE ] here a little something I think I'm finished with....I don't know though....I wanna know what you all think. i tried to keep as accurate as possible, but with so many variations of the Mauser I kinda took bits and pieces of all my reference images and stuck it together. Enjoy! [/ QUOTE ] the insets on the side…
Irretant: Ha, thanks dude Rage: Hehe yah. And you know, I did have it as 2 posts for awhile to see how I liked it and when I went back to 4 posts I seemed to like it more. Eli: Damn dude, I really should of painted some silhouettes on the windows. I had the extra texture space to do so. Hmm, there's always next time I…
[ QUOTE ] Interestingly, I've heard that even ILM does their lightsabers as a 2D effect in their compositing package, tracked onto the sticks the actors are fighting with, rather than doing it in 3D. [/ QUOTE ] Yep. In the early days of course they didn't have 3d programs. They showed how the actors worked with lights…