@SupRore Looks very promising, like chiseled in stone. I think your Sdiv is too low for that sharp details. @ Vitor I love the shapes of the face but the body is somehow disturbing, the arms ands lower legs are soooo thin! Making the chest and belly also thiner would make it more beliveable. @ Slipstream Nice work, but it…
thanks!, yeah I didn't really think 2 much about that, ill have 2 fix that up! cheers edit: Alternate texture! think I like this one more. Do the positioning of the arms look right now :O? ALso, he is sad because the mod he is for assigned him a smelly role, so now hes upset that he doesnt get to go out and stomp on…
Thanks JKMakowa, I went back and checked the concept, It's a challenge trying to walk the line between cartoony and realistic. I think if I sharp bevel some areas I can get the cartoony look back into it. I realized one of the chin loops was too far back, and spent some time tweaking the face. She's just about ready for a…
Keeps getting better and better Shimmer! The highpoly model is cool, and the guy's face is turning out very nicely. I'd say his eyes kinda suck at the moment, though... can't quite place what's wrong with them - the irises and pupils look oval? Also they're too bright, i think, maybe make the whites a bit more yellow and…
Damn, over 7000 replies here A remodel of a character from vampire the masquerade Redemption, just the face so far. Texture is a huge WIP. Giving hand painted textures a try, this is only the base layer atm using the origional character texture as reference so I keep the char looking like the origional as much as possible.…
[ QUOTE ] Here you go: [/ QUOTE ] Yes - I see , but she was 3 months after her childbirth , that's why she's more round . Anyway <u>You're right</u> , I've study more pictures of Monica and in a fact she's more slim in her face. here's a few photos of Monica to compare - 1 2 3 4 5 6 7 Thank You Neo - good observation. I…
Rota: Love your style man, looks awesome. Warhawk: Face looks really accurate man, nice stuff. Fuse: The textures are looking really nice, but go in and get rid of some of the blackness everything has to it, and add more color, even to you darks. Shep: I already posted on this at CGchat lol....awesome work though....oh…
Nice work Gav. I think your low poly didn't carry across enough of the high poly awesome though, especially in the ankle area. I also think you could have done a bit more in the color map to make the face in his stomach read a bit better. Right now it blends in a bit, and I think it's one of the really cool aspects of the…
gir - there's no real 'right' way to portray an orc, as it's a fictional creature... but i'll agree that seeing all these Blizzard orcs running around is a bit disappointing. i hate the warhammer orks, though, so at least i don't have to see that. this mesh looks to be in the early early stages, so hopefully he'll get tons…
So very cool tacit. I think the guns are missing something. Right now they seem like pistol's with big silencers, and the tubes were really an afterthought. I think the guns need more mass, to make them look like they really do something. Also, the tubes could be thicker to imply that 'something' actually moves through…