HELP NEEDED: I'm using Marmoset 2.06. Right now the mirror's reflection looks blurry. I'm currently using the default glass template with a spec value of 1.0. Any tips on how to make this look more like the reference (2nd photo), where the reflection is much clearer, as you would see in a real mirror?
Original concept by Joshua Brian Smith. https://www.artstation.com/artist/lokken I made this for my Texturing for Games class at Gnomon School :) Here's a marmoset viewer link if you wanna check out the model in 3D: https://www.artstation.com/artwork/axe-test Keep the good work Polycount, you guys inspire me !
Hello everyone! This is a personal project inspired by a concept art piece by Andre Mealha. (http://andremealha.blogspot.ro/2014/09/heads.html) Work done to get myself accustomed to the PBR Workflow. High-poly sculpt in Zbrush, retopo in 3DS Max, texture painting in Mudbox, rendered in Marmoset Toolbag 2 and retouched in…
Recently I've been busy working on some personal things and updating my old props. I rebuilt and re-textured the low of this prop I made a while back. You can view the marmoset viewer here https://www.artstation.com/embed/806229 and check out more of my work on ArtStation at https://www.artstation.com/artist/stephanie or…
I was fortunate enough to work on a few assets for the Soma game recently released. The textures looked a bit blah now a year or so later so I gave them a Quixel 2.0 beta makeover :) . Screenshots from Marmoset Toolbag 2 with a bit of post in Photoshop! Take a peek at all the assets here…
Hey there, I worked on some renders for fun, using an asset from a Digital Tutors course I worked on (Substance Painter PBR texturing). Some renders done in Substance Designer (internal build) using Iray 3D view (and Marmoset hdr map): And another one done in TB2 in a manga/comic book style (same textures):
Hey friends! So one of my all time favorite animated films is back in theater's today, iron giant!!! So to kill time until today arrived, I threw this small scene together last night :), you can check out the marmoset viewer on my artstation! https://www.artstation.com/artwork/iron-giant-scene
Just recently wrapped this Exosuit created for Gamers Frontier upcoming Indie Title "Ascend" http://www.indiedb.com/games/ascend1. First time using Substance Painter for texturing & Marmoset used for the final render. Sculpted in Zbrush This is the real-time model coming in @ 55k tris! See more here if interested…
hey guys Im back with more renders of my low poly rocks n MT2! hope you like them! let me know what you think! you can see more with the marmoset viewer here: https://www.artstation.com/artist/pierrebenjamin and https://www.artstation.com/artwork/dLR6W brushed from Jonas Ronnegard were used for these too by the way!
Just finished this WW2 Entrenching shovel. I wanted to work on something that I could really push the texturing and material definitions but that wouldn't take me a huge amount of time. Something to get back in the swing of things.Hand textured using photoshop brushes only and NDO for the normal map from greyscale…