Here is a personal project I just finished. Took me too long because my VGA went dead and I had to buy a new one. Sculpted, polypainted and rendered in ZBrush using single-pass BPR, post-processed in PS. 5.5mil total polygons. More high quality images here:…
My weekend and night project has been building a workflow for creating high quality car parts. I am using agisoft photoscan to get a dimensionally accurate reference model and then re-modelling the parts in max/zbrush. The idea here is that I can build a bunch of parts separately and then when I am ready to put them all…
Second scan with Agisoft Photoscan. This was way harder than the tree I did a few pages ago. I had to refine the high-poly a little bit in Zbrush and do a lot of Photoshop tweaks to make the thing PBR. I'm really happy with the result. Photogrammetry really helps adding a pass of credibility the artist is just not able to…
Hey! I've been working on this project for a little while now, it is a self-portrait and it is still a wip, but here it is. I think i am very close, but I know there is still something wrong, but I can not put my finger on it! Would definitely love some critics and advice! thanks :) Zbrush; Photoshop; Keyshot sorry i am…
My first try with ZBrush.. I made a basemesh in 3DS Max and then sculpted the details. I retopologized it using ZSphere -> Rigging -> Edit Topology, everything else was done in 3DS Max. Now I'm still struggling with the normal maps. I baked them in xNormal and in 3DS Max and can't get rid of the seams around the arms. They…
So this came out of a weekly challenge at work. She is a floral bounty hunter (hence the plant head). I did this as an exercise in 3D concepting, so if you were to look at it closely you'd see I was very loose (lots of jankiness). The gun is something from the IMM gun brush in Zbrush. I didn't create it, but needed…
Started working on this yesterday. My first time really using zbrush for detailing. I tried something similar with mudbox quite a while ago and it didn't go too well. I 'm fairly happy with the results this time. I'd point out that only the blade has been detailed at the moment. The handle and hilt only have a tiled detail…
I haven't done any modeling in a month or two, been busy learning to code and making games so I thought it best to put some practice in so drew a crappy axe, base meshed it in max and started the detail sculpt so heres a render from within zbrush. Also my crappy concept, I am fortunate to own a hand forged battle axe…
Thank you Fingus! No, the Centaur is 100% balanced and stable on its own. Those images are of the final production piece! I have a Shapeways copy, and will post more images when I receive my copy from Ownage. So far, all the customers have received there Ownage Kits and everything has come out great. They really exceeded…
Hey guys! I can't seem to find the "how you make them shapes" thread any more, or maybe I don't remember the name of it exactly. and at that point, it might be a dead thread? If this is the wrong place to ask please say so. but technically this is something I am working on? :v so I'm having the toughest time trying to…