More pics on my Artstation Marble substance I just finished!. Thinking about joining the contest fun, but not sure, not feeling confident enough yet! C&C greatly appreciated! :)
Started a handpainted style cliff today in Substance Designer today. Should wrap up tomorrow. You can download the sbsar here: http://substance.arvinmoses.com/product/cliff-v-05/
@sweetangel - cool! Finished another substance Stony ground texture Available for free here: http://substance.arvinmoses.com/product/rocky-ground/ [ame]https://www.youtube.com/watch?v=r78F_o8Cop8[/ame]
Hi everyone, A new piece I just worked out~ the goal of this prop is to achieve next gen quality with limited polycount (8320 tris), texture space and re useable tillable texture. low rise model made in MAYA, sculpted in Zbrush, textured in Substance painter, Ndo and photoshop. I Also create tillable texture in Substance…
Haha thanks beefaroni. It's getting pretty bad even when I squeeze ketchup out i see splines, I need to take a break and maybe i'll feel spline, dangit fine** feel fine! Btw your Substance Designer gun is looking really cool! I'm definitely impressed with all of the cool substance stuff people are doing these days. It…
Cyborg Head Tutorial Programs Used Zbrush 4R7 Greeble Generator for Zbrush 4R7 Substance Painter Marmoset YouTube Video (Sorry Volume is a little Low on this one) https://youtu.be/dWcve4oAJhs
Hello everyone! This is a low poly character that I made for a game in progress, Legends of the Chalice War. I used 3DsMax, Zbrush, Substance Painter and Marmoset Toolbag 2. Concept by Francis Brunet.
Went back to a Glock I made 1-2 years ago and use it to learn Substance Painter. Wireframe/High-Poly and maps on the Artstation link: https://www.artstation.com/artwork/glock-23
Crosspost from here: http://www.polycount.com/forum/showthread.php?t=149441&page=4 Some Marmoset goodness with my wood board substance. balancing the height map is tricky, but the results are sweet!
Did a few tests last night and i def need to make the edges a bit more defined. also i will be removing the surface noise in the sculpt and using Substance for the micro and medium details.