Got this sucka submitted to the Steam Workshop, was a very fun piece to work on :) If you have some time (and like it) I would love a Thumbs-Up! - http://steamcommunity.com/workshop/browse/?appid=219640 Progress Thread - http://www.polycount.com/forum/showthread.php?t=139076 This page is full of crazy win, everyone is…
Work in progress on a creature based on some concept art from Dead Space. Not happy with a few parts but probably need to mess around with it a bit longer. This is my first creature ever made and ehm I'm looking forward to hear some feedback. Also, after putting all the images together I noticed I should've used a…
Work in progress on a Mech I've been making for a scene I'm working on with Chris Radsby. Feedback is welcome, message me if you have any crit for me :D Things I'm working on at the moment: * Adding a gradient map to paint damage to reduce it the higher up the model you look. *Scaling the digital camo pattern up to…
Hey guys, new here! I come from a traditional sculpture / fx background. This will be my first zbrush start to finish. Been doing all I can to learn more from tutorials. Here's my progress on this guy so far. Still posing and some asymmetrical details to go. Now to learn more about paint / rendering :) Any critique or…
Here's an update on level two incorporating some more hazards from the first level. The idea is to use previous elements and add new ones as the game progresses. It'll be interesting to see how it all works out level design-wise. Should provide some more interesting opportunities.…
Working on a vehicle that is a total abomination. The scratches/dirt are unnatural. It's was quite difficult for me to understand the nature of scratches, rust and dirt on a vehicle. I'm currently getting some feedback on it so I can make them appear more natural and not random. I took a break and did a couch and I'm now…
Sword looks great Dave! Maybe add some more texture to the leather and I think the albedo might be a bit too dark for the leather. Also the blade seems a bit short for a two-handed sword, but that might be perspective. Some progress on my firefighter helmet: And doing some tests for the fur: thread here:…
Today I want to share some of my progress on the Mech suit for Nelo. this is the gamemesh not rendered in engine yet, but I wanted to make nice promo renderings for this one. I'm still working on the rig but I'm sure it'll be in game pretty soon. I'm personally excited to control a mech in Nelo. Art Thread for the Game:…
Pretty close to the finish line on this one. Hopefully one more weekend of work on this will wrap it up. Despite wanting to do much MUCH more, sometimes you just gotta move on. With that said, I really enjoy the progress I've made and all the cool things I've learned about UE4 and Substance Last minute C&C is always…
Alright so I went and posed this character so I thought I'd try to show him here. I also made a workflow tutorial for all those who are interested.The full resolution version can be found on my website: http://christophschoch.com/resource.html. You can also check out the progress thread here. Anyway, I hope someone out…