I'm stuck on some very basic stuff :/ I'm working on a ward(my first animated model) and i don't know how to properly export to an FBX. I've created this quick rig and basic animation and I can't export it to dota. Can someone help me or point me in the right direction. The test file I'm trying to export:…
I think is this an awesome idea, it just takes the idea of the hero previewer on the profile page where you can show off cool items a step further. I would love to see an area like the secret shop but with more stable props as part of the player profile. I'm sure there are more environment arty people in the community who…
For those who asked to see DK with the sword I created: @Mark.N, I see what you mean, I think I got a bit carried away too, was really enjoying the texture painting. :) Once I have figured out how to import it to the game I can see if it's too much with the lighting engines etc. already in place. If so, I will scale it…
You can now pick service providers for your submissions. These are for site and communities the helped you in creating your item. Maybe you got some feedback or read some guides? You can pick the service provide and add give him part of Valve's share now! Lol, damn! "You cannot choose a third party organization that is…
if you plan out your uvs well enough from start you if course can create the lod1 from lod0, what software are you using? in max turn on preserve uvs and most things will be just fine. however i prefer to do it the other way around, do the ingame asset first and make it rounder afterwards. besides hats it doesn't matter…
Finally published S4 Magnus set I was working on with Madzia and Automedic. SFM Video for the set was created by Lozeng3r. I was not able to publish any wip as I was working on it but I made small imgur album with WIP and design screens I found interesting :) http://imgur.com/a/5Vs09 And now the set itself:…
I did read everything that you said and it doesn't invalidate anything that I said. Yes, you have to keep the color scheme, variations are allowed but you can't deviate too far as the character has to be readable from a distance. You can add other colors as long as the base colors are dominant. Zeus base colors are blue…
I was wondering if anyone knows a method to import UV maps from 3DS Max into ZBrush. I tried with my recent crystal maiden hair, but it was a massive failure. My Method: I created and exported the low poly model in ZBrush. I imported it into 3DS max, unwrapped it how I wanted it, then exported it as an .obj file. I then…
But they don't help the specific item get made, that's the point. Creating a 2-minute video each week is a lot different to creating an entire program/forum/tutorial to support and nurture artists. You're missing the point entirely. It's not about just throwing money around to people or organisations who do other…
Hey guys, I've posted in several places trying to find answers to these two questions, and if anyone has ANY information, even a point in the right direction I'd appreciate it. I'm running out of options. I need information on the very very basics of creating a particle system and applying it to a dota 2 cosmetic. I know…