Hi! I finished my work. I want make mostly in overwatch style. Based on concept by Kim Yeen but he deleted that concept.) Well more renders you can see on my artstation
Can you show your maps? You seriously nailed the metal look from Overwatch, I'm super interested in what you did for post processing, lights, and textures.
Love this time of the year, but I wonder if Blizzard ever does a Starcraft style or will ever do an Overwatch style contest. Would be interesting to see the diversity among the company's styles.
while the initial concept looks quite decent, I think it lacks the "Out of the world" exaggeration that some of the characters have in Overwatch. Goodluck!
Fanboypainting to Daniel Lieske Livepaint at a discussion Another Painting for 'Overwatch' Browsergame: A few thumbnails from the past week: keep the output coming!!!!!!
Hi, everyone! This is a fanart that I finished recently! It is Tracer from Overwatch, that is in production by Blizzard Entertainment. All comments and critiques are welcome! Images of the work progress: Thanks! :thumbup:
Really digging the steampunk logo ^^ Regarding the outfit, I think you got the steampunk vibe but it could use more simplification in terms of amount of detail to get closer to the Overwatch style.
Hey man! Thank you. Actually i'll go stylized with this and i plan to have everything sculpted, a little bit like an overwatch character. Let's see how it goes :D
Well, details like on this helmet absolutely cannot be distorted/elongated/stretched in CAD - that's just not how CAD surfacing works, and that's precisely why I showed this practical example ... Of course a simple grenade or belt buckle (or even a complex firearm, especially if a degree of improvisation is allowed) is…