Yay! I think I'm gettin there. Reduced her by a lot. She's at 3248 faces/ 6194 tris. I stuck to 3 and 4 sided polygons. I guess tris it is then. :D Neavah: I can understand the 45 degree angle, but what about her arms going up instead of down? I read somewhere about the importance of limbs sticking straight out for…
I meant if you want 2048x2048 texture you bake it 8196x8196 in Blender and then downsize it back to 2048x2048 in any image editor. Well, if Blender wouldn't hang for such an output size (depending of how much RAM you have). It would do it much longer too. Any other soft has anti-aliazed baking option. I don't know why…
I think I could be happy just about anywhere. Some places might make it easier then others but really it doesn't take much to make me happy. I know I sound like a bitter old crank most of the time, but that's just my inner Grizzly Adams fighting with my inner media whore. Don't ruin your happiness with the pursuit of…
Thanks guys! I had a lot of fun with him. I wanted to make him look painterly so I didnt use many overlays and in the areas that I did, I typically ended up painting or smudging it back out. Now to answer a few questions: Rollin: When I think about WoW I think about exaggerated shapes. I had his buckle much smaller at one…
Not at all talented but that hasnt stopped me before to give my 2 cents :) The wear is very uniform and procedural. Youre on the right track with the colors of the wood but the wear is omniprezent and doesnt look natural. The horizontal wood pattern is very strong and kinda too large for this object. The roughness is…
I would take what's been done before on the Necris theme with a grain of salt and try your best to put your own spin on what you think of when "Necris" is brought up. Generally speaking UT3 had horrible visual clarity in the end product and the Necris maps were one of the worst offenders of this so it might be better to…
Dude, I can honestly relate to you in every way.It's almost creepy just how much I can relate. But like you, I came to this community aspiring to be like the people I saw here, and I eventually gained the courage to register and post some of my work. But this board is so much more than a place to show off your art, and it…
[ QUOTE ] Honestly, I don't care one iota about how easy the app is for a programmer. I'm the one making assests with it, not them. It's their job to make tools for the app I use, and allow me to do my job. Period. [/ QUOTE ] True the artists are the ones using the program to create the assets. But it's the programmers…
Maybe you're too focused on the wrong areas for improvement? Your sculpting seems pretty good, but pieces like the mushroom knight would look better if there was some inner glow from subsurface scattering in the skin. So maybe you need to focus less on sculpting and hone in on making skin that looks fleshy and alive on an…
Yeah make sure you are working non-destructively. Don't only save things you think you need. Same all milestones and give descriptive names. Don't waste time trying to figure out the most perfect naming scheme too early. So this way when you realize that yes, you will need to place a seam in a highly visible area, you can…