I'm interested in those notes! I'm looking at the latest project 8 screenshots and I don't see any ao, bounce or direction soft shadows, also a lot of the environment appears to be vertex lit? I'm a wrong? http://media.xbox360.gamespy.com/media/803/803274/img_3876001.html
Your stuff looks good, Bronco, but I find your metal soft and fluffy, as though your textures are smaller than they are. Take a look at how this guy handles his metals, http://www.lone-wolf.tk/ really sharp, believable stuff. Keep practicing and you'll have this in no time.
You can soft select UVs in Max ¬_¬ I've always wanted to be able to spin edges or cut new edges in while UV editing, I guess that should be possible in Silo too, although I haven't got around to using the new UV tools at all yet.
Nice on the soft particles. Whoever was playing though was trying far too hard to make everything more dramatic. Never actually aiming at the enemy, and getting hit a billion times himself didn't help much. Edit: And hats off to the composers, and whoever implemented all that wonderful gore.
Alright folks, move along... there is nothing more to see here AdamBrome+Keg+malcolm Penzer+Tulkamir John_Warner+Jelmer [Edit]ur ugly mug be posted, soft light filter and all... or was that just because you came late and the Guinness had kicked in by then.. Keg+Whargoul -DK =^..^=
WORD UP!!!!!! Thanks, Big Pimpn'!!!! That makes a ton of sense......which I should know already. I am definitely getting soft & rusty because of all the MMO crap I had to do this year. The comments are much appreciated and I will make the changes you've suggested.
yeah, i was too lazy to hunt up pictures of the toys i was thinking of... the first line of 'movie' turtles after the movie came out... they were much more realistic (even had 'soft' rubbery skin) and, if i remember correctly, were greatly textured. er, colored.
I think the biggest problem i'm seeing in your updates with lighting is there's not much transition. You either have too much light or not enough, and there's no attenuation. Try giving your lights some attenuation and falloff creating soft fades to darkness, I think it'll help a lot.
Shit those UVs were hard. I don't think I've ever spent so long trying to get something projected undistorted. I had bodypaint, photoshop, and 3dsmax open, using soft select UV move in max, 3d projection in bodypaint, and liquify in photoshop.
http://www.swissquake.ch/chumbalum-soft/ I think the HL Model viewer will let you save out the texture pieces as bitmaps, then load your changed ones in and save them in it's place. It's been a while since I have used it last, so my memory is a bit fuzzy.