Personally I would recommend to do two things: - learn about lighting and how to present models in a nice way. This is probably your weakest area right now, your modeling looks solid. Product photography and color theory might be a good starting point for this. Then get yourself marmoset toolbag and/or Unreal Engine and…
Just because you fail to see any depth or for that matter retrieve any type of knowledge doesn't mean that the subject would be useless or non-productive. Out of all the people actually trying to debate or write about this topic you seem inclined to "pop in" every now and then letting everybody know in two sentences that…
The lower leg area is looking pretty crude still. You've kind of got the correct form in general but it needs some refinement. Look's like the gastro's just kind of stop and some lump is beneath them... I think you knew what you were looking at, just didn't put enough time into that area yet. Intercostal muscles usually…
You can try playing with the jpeg quality settings to reduce their size and thus the time to load. You should also replace the full-size images on the main page with thumbnails or banners. I'm not to fond of your title banner. The irregular typewriter font is an... unusual.. choice. Most artists use the title to further…
Echoing what's been mentioned above, most important thing is that your images can be accessed and viewed with ease. Very frustrating to cycle through a website that has massive loading times (you don't have to upload massive images to showcase your work). Another thing to consider is the platform your website will be…
Look at the stuff that gets put into the Polycount showcase and see if you can figure out what separates your work from that. From what I see of your work it generally looks technically correct and your renders are quite good, but your environments don't look like they've been lived in at all, and you can tell quite easily…
I think adam means a touch of this ... A dab of that... Sprinkle a bit of this on top... And you got yourself one impressive skytrain scene. And realistically you could get a good looking in game interior for under 1 000 polys. And if your going to do a cool ripped up, dangling from the tracks scene, then id say use some…
Try making the background static so the software generating your GIF can optimise it out. This optimisation writes static pixels once and reuses them for the next frames until they change, reducing filesize. The animated background you have in there isn't doing anything really important to complement the subject anyway.…
Hello thanks a lot for the comment :) .... about the stitches , I actually was trying to follow the reference image and I noticed that they do not "stitch" anything , they seem quite placed there for "cool" effect rather than functionality but I may be wrong ... if anyway I want to make them better and more realistic how…
Easily one of the most straightforward, no bs portfolio sites I've ever seen. A+ for functionality. I wouldn't get too concerned with aesthetics since you're not applying for web design jobs. What matters is that your site is easy to read and navigate, which you nailed. The flythroughs at the beginning of each piece page…