Not sure if already asked, but I saw a brief showing of a stylized character in the preview of the suite. I hope you show more on this part of the workflow soon.
I like a lot of these different heads and the attention to different hairstyles/looks you're putting in.. the stylized male heads from the previous page are pretty sweet
looks awesome. the clouds are pretty boring though, you could definitely make those more stylized, as if they're stretched across the sky receding into background.
This is amazing! I'm a big fan of unique shaders and how a shader can make stylized things look unique, will have to try something like this in the future!
Awesome looking game. Any inspiration from this? If not there definitely should be :) When it comes to stylized rocks, I think these are pretty great inspiration for construction/workflow.
Decided to do an experiment with a more handpainterly style, while retaining pbr rendering.It's the first time I'm doing hand-painted textures or stylized assets in general. This is the result: [SKETCHFAB]76319a67ecc64fe5b5734fd7b0e4bc3f[/SKETCHFAB]