Eric... yep, you need to try the latest version. Very easy to use. You can output splines as well as mesh, so you can build perfect mesh flow and then surface it in max... takes no time to build the splines since you can collide with the surface as you draw. Way cool. Robioto... Its really a different way of working than…
I think you overestimate the amout of info the GS has "more" than a VS, and how useful that adjacency would be for this specific problem. (not much I think). You would need pretransform adjacent vertices and then find "angles". But how reliable are those angles ? very much tessalation dependent. And similar to what Eric…
dejawolf: i like the idea of being able to group UV chunks for mirroring/layering stuff especially when dealing with UVs for baking where you sometimes end up with stacked elements outside the 0-1 range ... being able to transform a selection inside the 0-1 range and have it correctly update the matching element outside…
Hehe Eric as a matter of fact I was kindof thinking about the legendary PUMPs when adding that little thingy. Pumps rocked! http://www.rareairshoes.com/images/Reebok_Pump_Omni_Zone_II_1.jpg C-Keen its funny you mention that. At some point in the past I started messing with the idea of building a small library of…
No problem, Eric. I'm glad you like it. I know that Max shows the little numerical inputs for you to pick the channels, but it doesn't work unless you leave them at their defaults (in the tests I've done anyway). Kinda frustrating. I wish Neil would make it so those numerical inputs either weren't editable, or even better,…
Hey everyone! We’re building DragonKill, a retro-style 2D MMORPG powered by Unity and the XRPL blockchain. The game is currently online during the second half of each month (from the 16th to the end) as part of its open beta phase. Our long-term goal is to launch full 24/7 live servers, and we’re looking for passionate…