I don't understand why the box at the top was never made to both show the coordinates of the selected element and allow you to change them at the same time. It's simpler and saves UI space.
Have you tried Reset Xform, and Collapse? Also try the box reset trick... create a box primitive, convert it to Editable Poly, attach the mesh to the box, delete the box element.
I would also recommend bolstering any smoke sim in post with layered stock smoke matte elements. Very easy/cheap to do and adds to the realism, being that it's real smoke.... ;)
You can get nice premade builds but building and knowing each individual element of a PC is awesome and can save alot of money aswell as knowing exactly what you are looking for.
Wow, those demons look great. I'd have to choose the one on the far right personally, love the skull like elements to his face and how big his horn/wings are.
Woah!! This is dooope! Putting that Zaun element into Dr. Mundo is definitely a Yes YEAH! I am digging 2's movement and power, but I love the tiny mice on the 3rd one... :)
I love your rocks. Great job! But I have a little bit a concern about the very thin elements for the throne. Could look bit pixelated from distance in Unreal.
I've never used Textools normalize function, but the bottom left button in the "arrange elements" panel does the same. It's not flawless either, there's occasionally a part or two that vanishes (it's fairly rare, though).
@waikkil Certainly is looking a lot better, could do with being a bit brighter, but the room has an atmosphere now. The inventory looks great, is it a game play element? how does it work?