I'll be working on building this environment by Greeimm Bae in Autodesk Maya into 2019. https://www.artstation.com/artwork/inn-0eea582c-7f93-454f-819d-2d35076bb121
Simply put, you're asking a VERY engine specific question. Some engines handle Texture fetching better than others. Some engines handle drawcalls better than others. Other handle polygons at the expense of texture budget, and other games want to push animation power at the sacrifice of art quality. I think Drake was made…
Fire bowl to be put along the corridors early baked of culumn, further fixed by adjusting compression settings http://puu.sh/grI2a/4563c3b7aa.jpg Another attempt at creating the arches, result is still not satisfying due to medieval look although after research it turned out that arch trim needs to be made thicker and more…
Hey guys, First of all, I just want to say a huge thanks to everyone in the thread for posting such amazing comments! :D I will respond to individuals tomorrow as it is getting late (5:45am), but the site should now work perfectly in IE, FF and Chrome. I just tested all 3 browsers and didnt see any issues. We just fixed…
@dii 3. What I'm asking is, do you break your old thumbnails into pieces that you use to create new thumbnails? 7. I don't mean literally, but use the coarse shapes (cut them out, fill with black) of other works and fill in your own fine details after. For instance, you find a really nice robot concept that has an element…
Obligatory bump in light of the TF2 update that just came out: http://www.teamfortress.com/post.php?id=4567&p=1 http://www.teamfortress.com/screamfortress/
I think it's been around since 2012: http://forums.autodesk.com/t5/3ds-max-3ds-max-design-general/3ds-max-2013-2014-nitrous-viewport-shadow-aliasing/td-p/4564207
Parking... Pswah.... Ride a bus. * That way, when you get wasted, you don't have to worry about the drive home... ;) *Yea, I know, the buses east after 10:45PM are far and few between. (So are the opposite however)