I modeled hardsurfaces with zmodeler and zbrush live boolean but what i think today, there are scripts for maya that behave like live boolean operations of zbrush, and eventhough zmodeler can do lots of modeling actions, traditional modeling programs are still more comfortable. What i see when i worked in zbrush for…
I'm really new to this, but I am planning on making a small tutorial about how to model and texture environments with one map. It's going to be very rudimentary, but considering the amount of "figuring out" I did this weekend without much successful luck of finding information, I feel it's needed. It would have saved me…
Hello , I was wondering if there is a way to rescale the scene in 3dsmax but not the models , I mean in terms of measurments. my ship for example is 75 m , I want it to be now 100 m but I won't want to change the model resize or rescale as this woudl break all my bakes and other exported parts . is there a way to simply to…
Sup people just wanted to post my first gun model for this class project. Modeling it in Modo. I should have posted progress pics but it's to late now. Let me know what you think please. The handle still needs some work but I will keep plugging away. Thanks in advance for your input.
Hello Polycount! This is my first post here :thumbup: Today I decided to maka a model of a grenade I sketched yesterday. I worked with the sketch as my starting point and modified some of the design while working. Used: 3ds Max, Phothoshop, dDo and Marmoset Toolbag 2 The result(marmoset toolbag) Some model stats etc
Hey guys, is there a big difference between Blender, Maya and Cinema 4D when it comes to modelling? Also I wonder if there are any limits in polygons in these programs? What other programs are also nice for modelling alone? Thank you
Looking to design a very similar to these models. Not an exact copy. My end goal is to have the ability to print the model in 3D and make a mold to make a resin sculpture. Please contact me with pricing and timelines and portfolio. This is a paid job.
Hi everyone. In this sketchbook I will post my game-art models. Any suggestions, comments or criticism welcome. Sketchfab: https://sketchfab.com/models/f87a95746c1e4c06ada2934a69678c8a Wooden Barrel (Blender, Substance Painter, 504 tris, 2k textures):
Hello all this is my new personal demo reel as character modeler... hope you like it [ame="https://www.youtube.com/watch?v=XylbhvnLkVQ"]Umberto D'Andrea Modeling Reel - YouTube[/ame] hope in your feedback bye
You need more hard surface modeling in your hard surface modeling exercises. Right now there are some cylinders and cables with some very fancy shaders on them, nothing challenging from a modeling standpoint. If you really want to practice hard surface modeling, try doing a car or aircraft, or something like this, this, or…