Ive just been adding people that were in the polycount group, then you can select the group option and select polycount, that way they know why your adding them, and if your not in the group yet you should be :D
Harl doesn't talk about foldovers though. I like to use a lasso selection to create a temporary mask, and paint right up against it, invert selection, paint other side, then deselect and feather out the ends.
Would those sharp edges happen to be creased? The crease setting is under Edge selection mode. Select the questionable edges and check the crease value. If it's set to a high value, it will cause the problem you are having. Default is 0.
there is no need to delete edges: under the "loop tools", there is an "AutoLoop" option which you should turn off, then select a vertex for the highest point, finally select all edges you want to curve and hit the "curve" button.
You can mask things by UV island or polygon element to avoid bleeding. Create a mask on your layer, then use the Selection tool (4 on your keyboard) to paint a mask using polygon/element/uv selection.
Nope, attaching them keeps sub-objects separate (you can check by selecting them when in "5" mode - sub-element selection). Using boolean union would combine them and weld into a single object.
torso is too thick and pudgy. turn on sof selection and push the lower back in a fair bit. if you do that it'll fix it like 200% oh. no soft selection in maya. well, push the lower back in somehow.
Hi! Tbh I'm not sure how okidoki's example can help add noise to animation curves, I mean with some technical knowledge you could hack together some kind of node network that would grab a position of a point from a noise texture and use it to drive a position of a controller on an animation curve, but I shudder to think…
Can you even select UV loops in Maya? It's a bit of a gripe, as mesh edge selection obviously doesn't repect that edges are split on the UV. I'm a bit of a noob to maya but I've only got UV verts and shells :(
Just wanted to revive this and ask how do you guys avoid such sensitivity of moving the cursor after clicking? One little move and I suddenly create a selection box in Max. Super annoying when selecting verts.