So, there was no definitive reason why I started modeling this character besides liking the new design and wanting to see if I could model a teen looking girl while using a new workflow process. I never use my old models and often find myself recreating each character from the ground up. This time I used a model I built…
I know I can increase my brush size and tap the curve to adjust the object size, but the curve resolution becomes lower the bigger your brush size is. If I then decrease CurveStep to counteract this, my inserted mesh overlaps along the curve... if I turn on "stretch mode" to then counteract that.. my mesh is then squished…
Some are a bit old, or are bug reports that have been fixed already. Also I think I use the app a bit differently thatn then now. But still! Topogun1.3 notes-ALWAYS SAVE BEFORE HITTING THECTRL KEY !!!-NEVER CTRLSHIFT TO ADD SELECTION !!!-Load reference-Right click switches between move mode and creation mode-Viewport…
I'm going to get all sweary, don't take it personally, I don't have time to clean it up and think of proper verbiage, plus it's how polycount used to be. My personal usage history: I've used Max more than any other program, but that means I'm more intimately acquainted with it's warts =P I currently use Maya for animation…
Dear all amazing artists out there. This project is unpaid (at least until we go live...) I'm bootstrapping the whole thing and building the game for iOS (iPhone, iPad and iPod-touch), Mac and AppleTV. Its MMORPG so similar to EVE-ONLINE in some respects. So to the matter in hand - Im looking for 5 distinct factions and…
Thanks! I'm noticing that the move brush is quickly becoming my most-used tool in Zbrush. It feels more like the polygon modeling I'm used to than sculpting. Pushed some more polygons around yesterday. I tried to address the feminine shape like you mentioned Di$array, I also moved her chin in, made her head a touch larger,…