While normals editing was available for decades , even before normal maps had became common, CG people often have no idea what they for. Neither 3d soft developers. "Why you might need it" was their common response usually. I personally did use them for faking self shading of some arkitekture details and trees only before…
#7 Today I wanted to see if I was ready to be part of the January and February prop challenge, and decided to make only a small piece of the Stylized Prop (A Magic well or something like that). I decided I was gonna try using Zbrush and see what happened, and try practicing baking normal maps again. I think it feels too…
I'm glad you like the designs, guys. Pdexter,noscop, Water is a good puzzle to crack. Here's what I reckon This is just a quick look at how I think they tackle their water effects. Judging by my observations there's no magic whatsoever just an impressive hard work. Let's start with the map first. They paint the whole…
There was a thread about the blending of the meshes with the terrain, but I don't think anything really came out of it other than it just being special Frostbite magic. You can achieve a similar affect in Unreal with the Pixel Depth Offset and the DitherTemporalAA node, although that's just a soft blend with whatever the…
What you're after won't be found by chasing a specific rendering engine or specific rendering features. The reasons those games look good are: 1. Art direction 2. Lighting, and the skilled people who create it 3. Art content, and the skilled people who create it ... ... 99. Engine specific features Instead of lusting after…
for everyone saying that bonuses are some kind of whimsical fairy dust, and not to expect them; I was recently shocked to find out that the country I live in, if you are a full time employee then bonuses are a mandatory part of your contract, twice a year, for many if not all industries. A friend of mine who is a teacher…
I'd agree, except that a) he's said he splits his free time evenly between her and working on his art, and b) when he tries to talk to her about issues in their relationship, she says it's boring. Combine those with the fact that she's magically nice (though still indifferent to his interests) when he's got a steady enough…
Awesome work man. Very nice treatment of the surfaces. I would say my main critique is that they look very dry. Even with the white sparkly lips on the chick, she looks like a painted marble bust instead of a soft real person. I think its how the color of the shadows are working. they seem a bit hard. I still don't know…
even with professional tools such as headus UVlayout you often still need to cut off some parts relax them separately and stitch the later together and relax it finally. This is especially true with complex shapes with many concave areas, as the pulling mechanics simply don't catch through the whole topology even more so…
ok so the hot sword idea is interesting.. though bizarre. I think I get what you're going for is the same sort of aesthetic as a flaming sword, without the magic ya? .. so suggestion: why not put the tank on the pommel as a counterweight to a heavy blade out front, then run piping from the tank through the handle, along…