It is a major problem for mobile and a considerable weakness in the engine and toolset. There is no build in merge tool or such, even while studios like PCF I believe do have this functionality. We aim for about 100 to 200 drawcalls max in view on mobile. Latest mobile devices can take up to 400 or 500 quite ok dependent…
Well, with the painting you'll need to change up your contrast zones. If you want her to be the center of attention, then I'd suggesting an additional light source highlighting the other side of her body. I'd also suggest making the composition bigger; maybe adding more space on the left side of the canvas to show what…
The only viable solution for this issue is some kind of volume base lighting (the one presented by NVIDIA - GI Works, or now scrapped Voxel Lighting in UE4). Image Based Lighting is really nothing more, but a cheap addition to existing GI solution (which are mainly for diffuse, while IBL adds specular and good metallic…
Alright, I went back and redid the UV unwrapping using the great advice from you all. It came out much better than the first pass! I made sure to try and square off the legs this time around and they are looking much better. There is slight stretching in the underbelly where the legs start to extend, but those areas are…
3d studio dos r2 for me as well, although when I got it from a friend as student version, r4 was out already. Did some very simple modelling, mostly animated stuff for fun sake (logo animations and such). No internet no manuals, it surely was a fun time figuring out that software ;) What stuck is that I still use the cyan…
League of Legends is in a weird spot. Its easy to pick up (free) and there are always games going. There is a great casual vibe about its playability... but at its core its designed for competitive team play. It is designed so that any and all weakness'/mistakes can be exploited if the other team is on the ball. I agree…
@ Super happy cow I've actually put a lot of thought into such things, with the primary rendering being deferred cramming as much information into as small a space as possible is very very important. @Maph Multi-Platform will be a later concern, for now we can't afford development consoles. Deferred rendering is the way…
One thing that I've noticed from programmers coming straight out of college is that it seems like there isn't a great emphasis placed on design patterns, learning them, or those associated with enterprise-level development. Once you've understood the design pattern of the application, for those of such a great scale, you…
Yes that would be amazingly helpful to have custom deformable grids, however that would more than likely destroy the grid as a measurement device. You can use Grpahite Modeling tools > Free form > draw on object > Pick Target Object. You can use a handful of tools, I wish all of the tools worked with an active snap system,…