http://persnicketystudios.com About Us Persnickety Studios, LLC, is a newly formed small independent game development studio located in the Greater Nashville, Tennessee area focusing on shooter and roleplay genre style games. Although the majority of us live in the Greater Nashville, Tennessee area, we are very much a…
Yeah - fairly common for class A objects because once smoothed curvature waviness and/or pinched areas may become apparent mainly due to secondary detailing i.e. radiator, light cluster well's, door handle inserts, panel crease/shadow cuts....etc regardless of whether your source mesh is modeled either high, low or medium…
Hey Matt, I suggest that since you're feeling very iffy about this entire project and lack the knowledge to complete it, you start small. Create a prop that interests you that you might be able to build a scene around. If it's an underwater city, maybe you make a submarine like transport to start off. The best part about…
I'm running on 5.6.1, and I'm trying to add "BP_StringLights03_Pt2" but it doesn't work unfortunately. It's creating the lights, and I can see that is affecting the scene, but the actual lights themselves aren't lighting up. Also, two of them are "flat" - not 3D. Also, how do I adjust the length etc? When I try to change…
@Great start everyone, and Redhonor thanks for reminding me of that feature, going to go and recheck my scene now :D @Dave Jr 1) At the beginning stage of creating an environment most will create a 'Blockout' of the environment. This entails using planes, basic geometry to create the general layout for example: Height and…
[ QUOTE ] Environment Texture Artists: Environment Texture Artists work with our level designers to create seamless world textures for levels. Those applying must show past examples of work, previous game modification experience is preferable. Must be able to create seamless high resolution textures. Must be able to…
Hello everyone, I recently got back from a game developers conference out in Troy, MI called Interfaces (hosted by IADT Detroit). After a day of recovery, my brain finally felt up to typing all my notes up so you guys could all benefit from them. It was a very interesting conference with a lot of great speakers from…
really nice. the background look a bit to loose for the rest of the painting though. Im not really digging the shape of the tree to the left, it creates a bit of an awkward frame and composition. the creature looks great :)
To add to what fabiG says. Modding is a brilliant way to get started. Something as simple as reskinning assets or building maps for a game you play is a really good introduction to how game development works and you get that dopamine hit from seeing your thing running around on screen pretty rapidly. Keeping scope small at…
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